Quote Originally Posted by Swarbs View Post
I vote for the crusade / jihad rules we're using in the Double Jeopardy hotseat, i.e. you can only take the target settlement, but can attack any armies / forts on the way.
I think it's just too unbalanced when you just have two sides like in this game. Imagine if one side is able to call both a crusade and a jihad in the first turn. The game is basically over. Better to just leave them out altogether.