Quote Originally Posted by phonicsmonkey View Post
I'm sure they are - you guys play a lot of hotseats over there. But this is a slightly different (new?) kind of game in that it's a team deathmatch.

So I think we should define the victory conditions as follows:

Spoiler Alert, click show to read: 
The game will continue until either all the opposing team's factions are destroyed or the players have publicly surrendered, or if the players have abandoned their factions and are not present to continue the game and no replacements can be found. The remaining team will be declared the victor.


My personal view is that we should ban crusades and jihads altogether. It's just easier that way, especially in a deathmatch like this one. This is the wording I use for that in the GA hotseat:

Spoiler Alert, click show to read: 
No in-game crusades or jihads may be joined by any human player. If a crusade is called by the Pope it shall be ignored.


I think we should replace the rule about subs with the following:

Spoiler Alert, click show to read: 
Any team-mate can sub for a player who cannot play his turn within the allotted 24 hours and will be granted an additional 24 hours to do it. If there are no available team-mates then the 'friendly' admin will sub instead. If there are no subs or friendly admins available within the 48 hours then the turn will be skipped. An extension may be granted by the opposing team's admin on request.


And finally I think the last point about exploits should be something like:

Spoiler Alert, click show to read: 
Any actions which are adjudged to be an exploit by the majority decision of the two admins and the team captains will be banned from play from that point on. If an unfair advantage is adjudged to have been gained then the admins will take the necessary action to restore balance as they see fit. The admins and team captains will be obliged to consider any action which is referred to them by any player on either team at any point in the game.


This leaves us with the possibility of a deadlock if we split along party lines, but that would have been the case with your original rule too as there are an even number of players and admins..

What do you think?
Those rules are logical and fair, I can't see there being any opposition to them and will see the TWC guys and get their approval, are we clear on the position that spies will be allowed and of that all battles will be Auto resolved and screens posted of the before and after battles screens to prove the battles haven't been played on the battle map?