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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    @ lars

    Well, it's apparent that we'll have to agree to disagree....but a few last points....

    Here's two lists that cover pretty much every weapon in the ESIII trilogy:

    http://www.uesp.net/wiki/Category:Morrowind-Weapons

    http://www.uesp.net/wiki/Morrowind:Weapon_Artifacts

    Every sword, either single hand or two hand has a reach of 1.0. Every spear and staff has a reach of 1.8. Now I dunno if the X-Box version has different stats, but those are the ones I'm familiar with...and clearly the spear/halberd outranges even a dai-katana. My in-game experience shows this to be the case, as well. I always....as in every single time...get the first strike on all those great sword maniacs that greet you at the door to daedric ruins or a smugglers hideout. Outside of a daedric ruin, I can batter a dremora lord or a golden saint on the other side of a wall or some other obstacle with a spear or halberd and they cannot hit me back even if wielding a dai-katana.

    I would think that with all the fancy controllers available to console platforms (and I don't own one), that unless the configure button feature is missing in the X-Box ver, you should be able to mitigate the rather clumsy UI for weapon choice.

    As to a two-handed weapon having knockdown capabilities...that's true. With sufficient skill and very high strength, I dare say you can knock an opponent down with a short sword...I've done it. But.......my point is that with a spear/halberd I will do it to my opponent before they can attempt to do it to me. Saves a lot of time on reloads

    As far as going early to Ghostgate, I like to push the envelope further every time I play. By lvl 35-40 my character can take on anything, anywhere, without hardly breaking a sweat, so it's the early game challenges that hold my interest.

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    Last edited by ReluctantSamurai; 12-03-2010 at 17:45.
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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Quote Originally Posted by ReluctantSamurai View Post
    @ lars

    Well, it's apparent that we'll have to agree to disagree....but a few last points....

    Here's two lists that cover pretty much every weapon in the ESIII trilogy:

    http://www.uesp.net/wiki/Category:Morrowind-Weapons

    http://www.uesp.net/wiki/Morrowind:Weapon_Artifacts

    Every sword, either single hand or two hand has a reach of 1.0. Every spear and staff has a reach of 1.8. Now I dunno if the X-Box version has different stats, but those are the ones I'm familiar with...and clearly the spear/halberd outranges even a dai-katana. My in-game experience shows this to be the case, as well. I always....as in every single time...get the first strike on all those great sword maniacs that greet you at the door to daedric ruins or a smugglers hideout. Outside of a daedric ruin, I can batter a dremora lord or a golden saint on the other side of a wall or some other obstacle with a spear or halberd and they cannot hit me back even if wielding a dai-katana.
    Look I've played enough Morrowind to know that whom ever made those lists are wrong. It says that any weapon not a spear has the same reach. And my experience tells me that is not true. A great sword out ranges a short sword and a dagger. In fact I make certain to carry around a great sword or hammer because of their first strike ability against Cliffracers. Skill level dependant naturally.

    Quote Originally Posted by ReluctantSamurai View Post
    I would think that with all the fancy controllers available to console platforms (and I don't own one), that unless the configure button feature is missing in the X-Box ver, you should be able to mitigate the rather clumsy UI for weapon choice.

    As to a two-handed weapon having knockdown capabilities...that's true. With sufficient skill and very high strength, I dare say you can knock an opponent down with a short sword...I've done it. But.......my point is that with a spear/halberd I will do it to my opponent before they can attempt to do it to me. Saves a lot of time on reloads
    Console don't let you custom map buttons as a rule. They use preset button maps. Most games will have a half dozen maps. And you can invert the y-axis.

    Quote Originally Posted by ReluctantSamurai View Post
    As far as going early to Ghostgate, I like to push the envelope further every time I play. By lvl 35-40 my character can take on anything, anywhere, without hardly breaking a sweat, so it's the early game challenges that hold my interest.

    "And that's all I've got to say about that."---Forest Gump
    And I roam the country side looking for trouble.
    Last edited by lars573; 12-03-2010 at 18:49.
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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Look I've played enough Morrowind to know that whom ever made those lists are wrong. It says that any weapon not a spear has the same reach. And my experience tells me that is not true.
    I would assume that whoever made those lists have experience at using the TES Contruction Toolset, which I do not. So I cannot say whether they are right or wrong. However, not every weapon on those lists that is not a polearm has the same reach. Common sense would be on your side, I think. Makes sense that longswords should outrange daggers and shortswords, and that polearms should have the longest reach of all. That has been my experience.

    Console don't let you custom map buttons as a rule.
    Just one more reason why I won't buy one, despite the pestering I get from my son. I'd rather take all that money and buy an upgrade for my PC. I can see why weapon change would be an issue for console users if there's no way to configure the buttons. Bethesda should have taken a lesson from Bioware's NWN UI, which makes weapon and other equipment changes as easy as a single mouse-click. Even more absurd is the silly hand-weaving for spellcasting. My hat's off to those who have the patience to play that type of character...I certainly don't.

    Bottom line....TES is all about customizing; and you can create and play your character in a multitude of ways. You seem to prefer the big swords and indeed they are some of the more powerful weapons in the game. I use them myself, when the mood suits me. But....to claim that pole arms are useless is....well...not right, IMHO. My own game experience tells me so.

    But enough hijacking of this thread. Let's hope Bethesda comes up with a better UI for TES V, and a return to the deep immersiveness of III.
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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Quote Originally Posted by ReluctantSamurai View Post
    I would assume that whoever made those lists have experience at using the TES Contruction Toolset, which I do not. So I cannot say whether they are right or wrong. However, not every weapon on those lists that is not a polearm has the same reach. Common sense would be on your side, I think. Makes sense that longswords should outrange daggers and shortswords, and that polearms should have the longest reach of all. That has been my experience.
    And they don't make mention of how long weapons aren't as effective at close range. Which is one reason I call shenanigans on those lists.

    Quote Originally Posted by ReluctantSamurai View Post
    Just one more reason why I won't buy one, despite the pestering I get from my son. I'd rather take all that money and buy an upgrade for my PC. I can see why weapon change would be an issue for console users if there's no way to configure the buttons. Bethesda should have taken a lesson from Bioware's NWN UI, which makes weapon and other equipment changes as easy as a single mouse-click. Even more absurd is the silly hand-weaving for spellcasting. My hat's off to those who have the patience to play that type of character...I certainly don't.
    After trying RPG's on PC, all I can say is, never again. A mouse and keyboard are ill suited to controlling an RPG. A controller is far and away the best choice. And future ES games will be built with such in mind, like Oblivion was.

    Quote Originally Posted by ReluctantSamurai View Post
    Bottom line....TES is all about customizing; and you can create and play your character in a multitude of ways. You seem to prefer the big swords and indeed they are some of the more powerful weapons in the game. I use them myself, when the mood suits me. But....to claim that pole arms are useless is....well...not right, IMHO. My own game experience tells me so.
    With the way combat was built in Morrowind they were too cumbersome to use and didn't offer much beyond some range bonus vs. a long/great sword.

    Quote Originally Posted by ReluctantSamurai View Post
    But enough hijacking of this thread. Let's hope Bethesda comes up with a better UI for TES V, and a return to the deep immersiveness of III.
    I think you'll be disappointed. Oblivions UI was optimized for the consoles. Everyting about it was for ease of use with a controller. Including the new quick switch system. And from what I've read on the TES I and II, Morrowind was an aberration (or an experiment). Oblivion is more like what Arena and Daggerfall were like in their day. They both had a level scalling systems like Oblivion.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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    Member Member Tuuvi's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    I Played Oblivion, Fallout 3 and Fallout New Vegas on PC and had no problem with the UI. You can assign items to number keys so switching weapons is easy. I played Fallout 3 on xbox once and I had difficulty with the controls, and in order to switch weapons I had to open up the PIP boy every time. So I don't think its true that Oblivion's UI is optimized for consoles.

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    In the shadows... Member Vuk's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    lol, the console controllers work horribly for games like Oblivion. The mouse and keyboard are 100 times better. Period. That is Truth with a capital T.
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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Actually they work very well. The PC controls are clunky on any RPG I've tried. On in the case of Diablo agony inducing.

    Quote Originally Posted by Chuchip View Post
    I Played Oblivion, Fallout 3 and Fallout New Vegas on PC and had no problem with the UI. You can assign items to number keys so switching weapons is easy. I played Fallout 3 on xbox once and I had difficulty with the controls, and in order to switch weapons I had to open up the PIP boy every time. So I don't think its true that Oblivion's UI is optimized for consoles.
    I've heard it said so many times that Oblivion was developed with the Xbox dev kit and ported to PC and PS that I stopped counting. And a great many multi-platform games in the last 4-5 years have been developed that way. For me playing Fallout 3 on the PC I had to open pip boy every time I wanted to switch weapons. Mostly because I can't for the life of me figure out the quick switch command.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    After trying RPG's on PC, all I can say is, never again. A mouse and keyboard are ill suited to controlling an RPG.
    I've been playing RPG's on the PC since the Baldur's Gate Trilogy, and never had too many complaints. Most of the problems I encountered were with the UI (like Morrowind's abysmal setup), but then again, you can set up a port on a PC to act like a joystick/controller if you feel the need...which I never have.

    I have yet to see a UI as easy to use as the one Bioware developed for NWN. 36 quick slots just a single click away.....and you never had to take your eye off the screen.
    Last edited by ReluctantSamurai; 12-06-2010 at 21:27.
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    Default Re: Elder Scrolls V: "Soon"

    Quote Originally Posted by lars573 View Post
    I've heard it said so many times that Oblivion was developed with the Xbox dev kit and ported to PC and PS that I stopped counting. And a great many multi-platform games in the last 4-5 years have been developed that way. For me playing Fallout 3 on the PC I had to open pip boy every time I wanted to switch weapons. Mostly because I can't for the life of me figure out the quick switch command.
    I know this has been posted some 10 months ago, but haven't found an answer further in the thread. You can set the weapons just on 1, 2, 3 etc. (NB. not numpad).

    Now as I'm a big fan of The Elder Scrolls I'm really starting to like Skyrim. I got that much in the mood to play TES that I've installed Oblivion again. However it was more beautiful in my memory (as always), eventhough my PC at that time couldn't handle it. Now I read some guys talking about mods for Oblivion; can you suggest some good mods? Perhaps visual enhancing mods? Other suggestions?

    For the PC users: Do you also have occasional framedrops to 25 FPS in Oblivion eventhough your system can run Fallout 3 with ease (70 FPS on average)?

    Also I find it funny that people here prefer magic above melee weapons. I never got into destruction; I find it quite weak to be honest (Conjuration on the other hand...). But maybe I'm wrong, I'm probably not the greatest expert in TES.

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