
Originally Posted by
lars573
But's that's been part of every ES game. Even Morrowind has it, I have the guide for that game. Many quests have a boss (and the enemies in the boss's dungeon) that are level scaled. Where the guide describes him as X levels above yours. Many critter dens are level scaled for enemies and loot. Oblivion's system also scales the weapons and armour of enemies along with adding stronger critters to the game world. Thus being far more obvious. And from what I've heard Daggerfall's is almost as bad.
As far as I remember Morrowind just had some special boss level creatures leveling with the player. In Oblivion, everything, right from the Bandits to the Daedra level up....and that is very annoying. It means that the player can never feel powerful.
Think about it. In TES V, a big shot warrior who eats stuffed dragons for breakfast needs to spend an hour to kill a wolf.....
Still...nothing that can be done about it I suppose. This particular trait of the game had been the source of tons of bitching...But if they're still incorporating it and actually publicizing it....well....
Edit:
Something I've been searching for since yesterday...
(one of my gripes regarding Oblivion--it's hard to get a look going that I like).
Credits to him. I don't know who he is, but he has a couple of other Oblivion based comics...pretty funny.
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