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Thread: Dual Alliances: Double Jeopardy 6.3

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  1. #1

    Default Re: Dual Alliances: Double Jeopardy 6.3

    France & Norway is Up:

    Team 2

  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Download link for 6.3?
    #Winstontoostrong
    #Montytoostronger

  3. #3
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    http://www.twcenter.net/forums/showthread.php?t=377824

    however, i have no clue where to get the "disable real recruitment submod".
    also, just TONIGHT my kingdoms disk stopped working, so im going to have to go buy a new one tomorrow so i can play the game. sigh...
    this will be the third copy ive bought since the game came out, they should jsut give me an extra one at this point.
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  4. #4

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Nightbringer View Post
    however, i have no clue where to get the "disable real recruitment submod".
    It's included in the game. Run the file SS_setup.exe in the SS6.3/mods directory. Choose Early Era Campaign, and then select the "Disable Real Recruitment" check box. Also select one of the three AIs. Triforce, can you confirm which one we're using?

  5. #5
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Swarbs View Post
    It's included in the game. Run the file SS_setup.exe in the SS6.3/mods directory. Choose Early Era Campaign, and then select the "Disable Real Recruitment" check box. Also select one of the three AIs. Triforce, can you confirm which one we're using?
    its savage ai.
    for some reason i dont have that checkbox. but i also know that it is a broken option because it results in some units never appearing in the game.
    okay, i got my game working, but i still dont see the disable RR option and im not sure we really want to use it.

    finally, the save is kingdoms patch 1.4, not many of us still have that patch i think. im willing to just give up my spot if im causing trouble but im not going to be able to go down to 1.4, maybe we could play 1.5?
    Last edited by Nightbringer; 11-24-2010 at 16:37.
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    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
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  6. #6

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Nightbringer View Post
    its savage ai.
    for some reason i dont have that checkbox. but i also know that it is a broken option because it results in some units never appearing in the game.
    okay, i got my game working, but i still dont see the disable RR option and im not sure we really want to use it.

    finally, the save is kingdoms patch 1.4, not many of us still have that patch i think. im willing to just give up my spot if im causing trouble but im not going to be able to go down to 1.4, maybe we could play 1.5?
    off to a rough start I see.
    Don't worry Nightbringer, we will get this thing rolling, after the bumps are smoothed out.

    First of all I think the problem with Kingdoms Patch 1.4 is my fault as I forgot to update it to 1.5.
    Second of all, I think I'll just scrap the "Disable Real Recruitment", if it really does cause problems.
    Last edited by TriforceV; 11-24-2010 at 17:14.

  7. #7
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by TriforceV View Post
    off to a rough start I see.
    Don't worry Nightbringer, we will get this thing rolling, after the bumps are smoothed out.

    First of all I think the problem with Kingdoms Patch 1.4 is my fault as I forgot to update it to 1.5.
    Second of all, I think I'll just scrap the "Disable Real Recruitment", if it really does cause problems.
    As far as i know it does, i think all it does is disable the script, meaning that units which are only made available by the script (late units) never become available. with the script they arnt available until the late years of the game but i havent seen any submod that makes them available when you have just built a high level building.

    basically, i think just leaving it on is our best bet.
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  8. #8
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    In the other thread
    frogbeastegg's TWS2 guide....it's here!

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