Well, RPS system always gives tactical edge to the battlefield tactics. The decision to use sword units into the melee also seems logical. What's the problem with that? Do you mean that the units should be only teppo ashigaru, ashigaru, archers and some cavalry?"As we have said before we have gone for a strong stone-paper-scissors gameplay for Shogun 2."
I have never liked rock-paper-scissors unit design and hope that it turns out to be mostly talk. I want the units to behave as they did in reality. Proper formations, stats and behavior are very important to me. RPS oversimplifies and distorts. What are the first (and most popular) mods to appear every time? Mods that improve realism.
R.I.P. Tosa...
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