R.I.P. Tosa...
Not always. Hard counters don't always make for better gameplay. Warcraft 3 and Starcraft 2 had more unit/armor types and more hard counters than Starcraft:Broodwar but the latter still has deeper strategy and tactics. I believe that counters should be based on how the units function, and not just because of some arbitrary bonuses against certain type of units.
Spears should get a bonus against cavalry. But sword units, for example, should be used because they are more manueverable than spear units, not because they have some arbitrary bonus when fighting spear units.
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