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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Two questions about cavalry weapons and infantry swords

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Its not a major disadvantage to switch to secondaries though I feel that serious MP contestants know better than to switch. In campaign mode there are too many factors including experience, morale bonuses, uneven terrain, unit numbers, command bonuses from generals, armor upgrades, etc etc. The only way to reliably test is a multiplayer battle against a friend just charging the two home on a flat grassy plain.

    In any event, some tests were done a while back and it was concluded that lances were superior mostly due to lethality and ap. Some reach around 0.4 which is almost twice even the Celtic longswords and almost 4 times as deadly as a kopis at 0.11. The extra attack points and slightly faster animations don't even matter especially considering that unlike sword animations, lance animations cannot be canceled. There are only attack animations as well, getting rid of the pointless "dodging" animations.
    In almost every case I'm experiencing, the AI has the better general (and thus all the bonuses to defense and morale that come with it), so those things go their way.

    I don't play MP, so I can't comment. Surely you could also try it out with one-on-one in Custom Battle? Since there's no generals stars or the like there.
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  2. #2
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Two questions about cavalry weapons and infantry swords

    Quote Originally Posted by QuintusSertorius View Post
    In almost every case I'm experiencing, the AI has the better general (and thus all the bonuses to defense and morale that come with it), so those things go their way.

    I don't play MP, so I can't comment. Surely you could also try it out with one-on-one in Custom Battle? Since there's no generals stars or the like there.
    The AI has an annoying tendency to disengage and attempt to charge again, presumbably to get the bonus. They just end up getting cut down as they turn their backs.
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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Two questions about cavalry weapons and infantry swords

    4 or 5 AP attack maybe strong enough, but when they have pathetic 2 or 3 attack
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  4. #4
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Two questions about cavalry weapons and infantry swords

    Remember the formula: const1 * leth * 1.1 ^ (ATK - DEF + BONUSES)

    Lethality and attack skill are interchangeable. -1 attack skill is compensated equally by multiplying lethality by 1.1 - thus, kopides are strictly worse than maces and axes in EB, which makes no sense.
    Last edited by gamegeek2; 01-12-2011 at 01:16.
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