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Thread: Two questions about cavalry weapons and infantry swords

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  1. #1
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Two questions about cavalry weapons and infantry swords

    I can't speak for the developers of the EB stat system. I don't think that stats were as well researched at that time, unless Aradan had already published his guide, though the EB team still seems to have come up with a good formula anyways. EBNOM's stats will be based on EB's, though generated with a different tool.

    I can say for a fact, that EBNOM stats will have axes, maces, and kopides similar in stats, though variable atk vs. defense
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  2. #2

    Default Re: Two questions about cavalry weapons and infantry swords

    Different lethality is a good idea but as far as I'm aware the swing speed for 'swords' in general is the same and not moddable, meaning that the gladius (or any of the other short/normal length 0.13 lethality swords) cant have a faster attack to make up for the lower lethality. In game I find that 0.225 longsword units are absolute killing machines even against heavily armoured targets and I pretty much wont recruit any infantry that dont have a longsword unless I have no other options (which is why bataroas are my favorite line infantry for cost vs effectiveness). The scordisii elite inf are a good example of a unit which is pretty gimped by its low lethality sword. Change it to 0.225 and see how huge the difference is.

    It says in a few of the celt unit descriptions that they 'twirl the swords around over their heads to gain momentum' which certainly makes it sound like they would not be matching the swing speed of a guy thrusting a smallsword back and forth. Mind you I would not want the Roman units to be any better offensively than they are already, due to their low cost and great equipment they are already very powerful.
    Last edited by Dram; 01-17-2011 at 13:14.

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