Page 1 of 3 123 LastLast
Results 1 to 30 of 71

Thread: Stalker...

  1. #1
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Stalker...

    Is no one else getting inordinately excited about the release (March 20th in the US)??

  2. #2
    Στωικισμός Member Bijo's Avatar
    Join Date
    Dec 2006
    Location
    Η Γη / Κόλαση
    Posts
    1,844

    Default Re : Stalker...

    There was a time, and I forgot when, when I was eagerly awaiting this game but because it got delayed a couple of times I lost all interest in it. Hah hah, I remember seeing an interview wherein a developer player was cursing like heck because it was so difficult
    Emotion, passions, and desires are, thus peace is not.
    Emotion: you have it or it has you.

    ---

    Pay heed to my story named The Thief in the Mead Hall.
    No.

    ---

    Check out some of my music.

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Well I have it installed and running...

    Just to give it some contect here is my machine:

    Vista Ultimate
    GIGABYTE GA-965P-DS3 MB
    Intel Core 2 Extreme X6800
    CORSAIR XMS2 2GB (2 x 1GB) DDR2 SDRAM
    BFG 8800GTX
    Western Digital Caviar 500GB 7200 RPM SATA 3.0Gb/s HD

    First it takes ages to install, I guess it is seriously compressed to get it all on one DVD.

    I got some nasty horrible crash when I tried running it at first. I updated my X-Fi drivers from from the Beta ones to some real ones (came out on the 15th) but no difference. I was using the Beta 101.41 Nvidia drivers. I rolled back to the 100.65 driver and Stalker burst into life...

    I have set it to 1920x1080 and Maximum settings (I chose the Maximum setting, I have not gone into advanaced and played with the sliders) and Full Dynamic Lighting. It looks really sweet, the comparison to HL2 era graphics is appropriate. The level are very large by FPS standards but do not think Oblivion or you will really be disapointed... The lighting is fantastic, very authentic, very atmospheric, basically really, really good! Nighttime is properly dark and a thunderstorm at night with the landscape lit convincingly by the lightning flashes is really good. It also has the best implimentation of the flashligh of any game yet (IMO)... Well in those settings with the machine above all runs real well and real smooth...

    Combat is not run and gun... Think Ghost Recon with seriously inaccurate weapons... It is difficult to the level of frustrating sometimes, though being RPG I am not sure if I have gotten a bit carried away with picking fights with heavily armed and armoured soldiers... Emptying the clip of your AK into a guys back just to have him trun around and one shot you is frustrating. That is the soldiers, the bandits are considerably weaker.

    Remember kids that headshots save lives, usually your own...

    The story is difficult to follow and a bit mysterious, but then again I have not gotten that far yet... The main character dialog is in accented english (in my version obviously) and bulked out with further text. Incidental speech is all in Russia which is very atmosphere and adds a challenge too as you can here you enemies calling out to each other but you have no idea what they are trying to do. I spent an additional 10 minutes carefully searching a building for the last bad guy I could hear before i realized it was one of the guys I had put down, he was not quite dead and was calling out (for help I assume)...

    I can see where the Fallout comparisons come from, exploring, fighting, looting the corpses, getting frustrated that you can't lug all those weapons around, collecting rare firearms and struggling to find the ammo, mutants wandering around, talking with anyone even though they may not have much to say, radiation bathed post apoloptic landscape... It is all there...

    Broken bits... I have not seen the performance issues other Vista users have reported but I have seen a couple of issues that may or may not be Vista related. Firstly CTD with no errors when quicksaving or loading. Not all the time but like 1 in 10. I also saw a CTD once on starting a conversation. Secondly plot holes? I had a mission to save a guy called Carl, I completed it, or at least i think I did, I killed a load of soldiers and escaped a componend with him. He showed me to a manhole and I went on my way... Later after negotiating some tunnels and a small army camp and I escaping on foot to be informed that I failed the mission to save Carl?!?? Have to investigate more...

    Overall the strong sense of atmosphere and intense gun fights (getting shot at is as scary as it can be in a game) make everthing else easy to put up with...

  4. #4
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Default Re: Stalker...

    Quote Originally Posted by Bob the Insane
    Vista Ultimate
    GIGABYTE GA-965P-DS3 MB
    Intel Core 2 Extreme X6800
    CORSAIR XMS2 2GB (2 x 1GB) DDR2 SDRAM
    BFG 8800GTX
    Western Digital Caviar 500GB 7200 RPM SATA 3.0Gb/s HD
    Translation: I have far too much disposable income.

    I'm glad you could at least run it mate, I was barely chugging along at 5-10FPS when it wasn't thrashing my HDD at 1024x768 medium. For the record my box is an AMD 3800(single core), 1gb RAM, and two 6800 Ultras in SLI. MAN did that game thrash my HDD constantly, and I have it fully defragged/optimized using JKDefrag. Maybe I can contribute more when I get a new box in a few months, but until then this is a $40 coffee cup coaster. Perhaps I should just blame bad Russian coding in the mean time.

    On a side note, what are your thoughts on the RPG aspect of it? That was really the big selling point when I was looking at it... Heard they've dropped quite a bit of that part and made it more of a pure FPS with some "RPG aspects". Seeing how I can't play it myself... got any input?

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  5. #5
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Quote Originally Posted by Whacker
    Translation: I have far too much disposable income.
    My wife was far less polite about it...

    Self build, $2900... not all that bad considering what I got and how much Alienware and such would charge for it...

    Quote Originally Posted by Whacker
    On a side note, what are your thoughts on the RPG aspect of it? That was really the big selling point when I was looking at it... Heard they've dropped quite a bit of that part and made it more of a pure FPS with some "RPG aspects". Seeing how I can't play it myself... got any input?
    Think Shooter with RPG aspects and pretty big levels.. Do NOT think Oblivion-esk RPG with guns...

    The RPG aspects come into the that fact that you can choose what to do and how to do it... You can pick and choose your missions depending on whom you talk to. The RPG aspects are limited to talking to people to gather information and get missions for cash and more information... It is a bit tricky to start with but gets more interesting once you get your hands on some decent weapons... I can't emphasis the tactical shooter aspects enough... This will neither appeal to hardcore RPG folks nor the Unreal Tournment crowd... If you liked Ghost Recon and you liked Fallout's setting this should appeal...

    There are some FedEx missions and some Kill the Person or Clear the camp missions. The reviews are correct in the core missions show more imagination... There is no repair this, or work out the puzzel for that tasks though. I guess that is the single RPG element most notably missing... No puzzles or the "question everyone to investigate" missions. Most if not all missions end in fire fights..

    The fire fights are good though, even if they seem incrediblly one sided (and not your side) until you get some decent equipment...

    The combination of "non-scripted" AI and scripted missions is funny as things can get messed up sometimes. In the above example with Save Carl, I eventually killed off the soldiers, found his body and got my info... Apparantly I really should have talked to him before heading into the tunnels (the first time i saved him) as he had maps of the tunnels and map of the guards in the army camp I ended up in... Shows the variety possible though that I got through without this....
    Last edited by Bob the Insane; 03-23-2007 at 04:01.

  6. #6
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: Stalker...

    Quote Originally Posted by Whacker
    1gb RAM, and two 6800 Ultras in SLI. MAN did that game thrash my HDD constantly, and I have it fully defragged/optimized using JKDefrag.
    To me that sounds like you need 2GB of RAM.

    I'm seriously considering to buy this, from what I read here and on another forum, it sounds like a very good game. I'm usually not into FPS with monsters etc, but this has a more realistic touch and setting, plus the gunsfights sound very good. Since everyone mentions RPG, is accurracy only related to guns or is there something like skills which improve with time?


    "Topic is tired and needs a nap." - Tosa Inu

  7. #7
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Quote Originally Posted by Husar
    Since everyone mentions RPG, is accurracy only related to guns or is there something like skills which improve with time?
    No, no skills (other than your own skillz... )...

    There are a load of stats (the most obvious are Health, Endurance and Radiation Level) but there are no experience points or skills to spend them on. It is all about equipment... Your clothes/body armour alters your resistance to all the different forms of damage in the game, plus clipping zone artifacts to your belt confers benefits and penalties to these stats to. Your endurance defines how long you can run and jump about and decreases faster the more weight you are carrying. Decent body armour, plenty of bandages and first aid kits, a decent rifle and plenty of ammo are all you really need...

    Of course you start with just a knife...

    The above makes the Arena interesting as your equipment is stripped away and you are give the same weapon as your opponent(s). So it will never get easier, you simply have to get better at the game...

    The RGP elements are limited which is why I think it is better to describe this as a ShooterPlus rather than an RPG with guns...

    Mind you there are plenty of full blown RPGs out there that involved little beyond fighting and collecting the loot...

  8. #8
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Default Re: Stalker...

    Quote Originally Posted by Husar
    To me that sounds like you need 2GB of RAM.

    I'm seriously considering to buy this, from what I read here and on another forum, it sounds like a very good game. I'm usually not into FPS with monsters etc, but this has a more realistic touch and setting, plus the gunsfights sound very good. Since everyone mentions RPG, is accurracy only related to guns or is there something like skills which improve with time?
    Same assessment here. This machine was "hot crap" when I built it over 2 years ago too, best that you could get. It's still good and can run most anything, STALKER was the first game that really and truly gave it a thrashing even on the default recommended settings for my box.

    My wife was far less polite about it...
    Tell me about it! Mrs. Whacker usually makes me sleep on the couch for a bit after I inform her that my bi-annual upgrade is coming up soon.

    So this is also killing me. Can you actually get inside of the Chernobyl reactor building and look at the destroyed reactor 4 itself??? If there are any cheat codes can I persuade you to do that and run inside and show some screenshots??? Pretty pretty pleeeaassee???

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  9. #9
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Quote Originally Posted by Whacker
    So this is also killing me. Can you actually get inside of the Chernobyl reactor building and look at the destroyed reactor 4 itself??? If there are any cheat codes can I persuade you to do that and run inside and show some screenshots??? Pretty pretty pleeeaassee???
    Love to, but I think that is at the end... Maybe... I will check out the multi-player maps to see if it is there...

  10. #10
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: Stalker...

    Hmm, I saw a screenshot somewhere....but where?...
    Can't find it anymore.
    I'm eager to buy the game now, but I have exams on Wednesday so I don't know...I should learn and not play.


    "Topic is tired and needs a nap." - Tosa Inu

  11. #11
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Default Re: Stalker...

    Reactor. Pictures. Now.

    Spoiler Alert, click show to read: 
    PLEASE!!! PLSPLSPLSPLS this is KILLING me here!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  12. #12
    Member Member Ragnor_Lodbrok's Avatar
    Join Date
    Apr 2005
    Location
    Switzerland(that's near Norway :D )
    Posts
    121

    Default Re: Stalker...

    Does it really require Win XP with SP2?

  13. #13
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Quote Originally Posted by Ragnor_Lodbrok
    Does it really require Win XP with SP2?
    Minimum requirements state Windows 2000 SP4 and I am running it on Vista so I would guess no...

  14. #14
    Member Member Ragnor_Lodbrok's Avatar
    Join Date
    Apr 2005
    Location
    Switzerland(that's near Norway :D )
    Posts
    121

    Default Re: Stalker...

    Quote Originally Posted by Bob the Insane
    Minimum requirements state Windows 2000 SP4 and I am running it on Vista so I would guess no...
    Hmm, I've seen it written quite a few times. I'm running XP with SP1 currently. Shall I take the risk?
    Last edited by Ragnor_Lodbrok; 03-25-2007 at 11:48.

  15. #15
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: Stalker...

    Quote Originally Posted by Bob the Insane
    Minimum requirements state Windows 2000 SP4 and I am running it on Vista so I would guess no...
    I heard it crashes a lot on Vista machines and that they are working on a patch for that.
    So if it doesn't crash often for you I wonder whether you have User Account Protection enabled or disabled? Because someone said it often crashes when he tries to save and my first thought was that the UAP could prevent overwriting and thus make it crash. I'm interested to know because I run Vista and think about getting the game, but if it crashes all the time...


    "Topic is tired and needs a nap." - Tosa Inu

  16. #16
    Στωικισμός Member Bijo's Avatar
    Join Date
    Dec 2006
    Location
    Η Γη / Κόλαση
    Posts
    1,844

    Default Re : Stalker...

    What are the minimum and recommended system requirements?
    Emotion, passions, and desires are, thus peace is not.
    Emotion: you have it or it has you.

    ---

    Pay heed to my story named The Thief in the Mead Hall.
    No.

    ---

    Check out some of my music.

  17. #17
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Quote Originally Posted by Husar
    I heard it crashes a lot on Vista machines and that they are working on a patch for that.
    So if it doesn't crash often for you I wonder whether you have User Account Protection enabled or disabled? Because someone said it often crashes when he tries to save and my first thought was that the UAP could prevent overwriting and thus make it crash. I'm interested to know because I run Vista and think about getting the game, but if it crashes all the time...

    I have User Account Protection most definately disabled... Horrible nasty thing...

    The only crash i get (CTD) is on saving... Which is particularly annoying... I have to save regularly because while this causes the CTD regularly that is not as bad as making a lot of progress only to have the CTD on the next save... I would say it averages 1 in 10 saves...

    Other than that it pretty much works fine...


    Specs:

    http://www.gamestop.com/product.asp?product%5Fid=645658

    Scroll down a bit...

  18. #18
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: Stalker...

    Hmm, so it's good to know they are working to fix that, I want to play the game now, but I think there are some exams and a weekend at my parents which come first.
    Also good to know that my system should run the game fine.


    "Topic is tired and needs a nap." - Tosa Inu

  19. #19
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Stalker...

    Woo, with any luck i should be getting it tomorrow. Can't wait, it looks amazing and i've been following its development for years.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  20. #20
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: Stalker...

    The patch 1.0001 is out and fixes the problems with Vista and 70 other bugs.
    But it's not savegame compatible and I couldn't find an english mirror for it yet.

    SP fixes include(copied from another forum):

    Even though the patch focuses on multiplayer, these items for singleplayer were addressed:


    1. Money is now worth something - you can now get stuff from dealers that weren't available, for example protective suits, ammo for most of the weapons, even from the first dealer.

    2. Body armor is now modelled in full. Now, the blue bar above the health indicator works. You can also now repair your armor at any dealer's place.

    3. Sneak and stealth-kills were improved, but not made too easy.

    4. Dead bodies don't have double loot any more.

    5. Weapons are more efficient.

    6. Improved FPS / less new area loading stuttering (based on RAM).

    7. Enemies can be shot through thin walls/doors, etc.

    8. Trading system is improved - Stalkers now carry worthy stuff besides the medkit for trading
    another edit: All three versions of the patch finally up at gamershell.
    Last edited by Husar; 03-27-2007 at 16:28.


    "Topic is tired and needs a nap." - Tosa Inu

  21. #21
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Where in the world did you get your list??

    The one on fileplanet is a lot less encouraging from the SP perspective...

  22. #22
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: Stalker...

    Patch 1.0001 notes...

    Spoiler Alert, click show to read: 
    Readme File:
    -= v1.0001 March 26, 2007 =-
    S.T.A.L.K.E.R. Patch Release Notes


    -*Important Installation information*-

    There are different versions of the patch for the different SKU's released worldwide and for the Digital Distribution version.
    After installing the patch, you will still be able to play multiplayer games across the different SKUs, but it is very important that you install the correct patch for your SKU.

    If you live in the USA please download and install

    stk-US-10001.exe

    If you live in the rest of the world please download and install

    stk-WW-10001.exe

    If you purchased your copy through the Direct Download service, please download and install

    stk-DD-10001.exe



    Saved Games

    Please note that Saved games from previous versions will NOT work with the patch.
    After installing this patch, please go to "C:\Documents and Settings\All Users\Documents\STALKER-SHOC\savedgames" and make sure any saves that were created prior to installing the patch are deleted.
    You will need to make sure that hidden folders are visible on the view tab of the folder options menu.



    Connectivity

    After installing the patch, please note the version number that has been added to the bottom left corner of the Main Menu screen.
    You will only be able to connect to servers hosted on that same version.



    The patch fixes the following bugs:

    1. Buttons remain "pressed" and value changes on its own in Options
    2. Players can kill teammates with the knife when friendly fire is set to 0
    3. Game crashed when client player types a server command in console
    4. Game crashes when entering a MP game after dying in SP
    5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
    6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
    7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
    8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
    9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
    10. The host is able to pause the game during an MP game.
    11. Players are able to duplicate other player names by using the "name" command in the console.
    12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
    13. The user can speed up time with the * key on the numpad in SP
    14. Players can damage and kill other teammates while friendly fire is set to 0.0
    15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
    16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
    17. Options "show weapon" and "NPC identification" fail to function
    18. The up and down function for the look feature are inverted through out the game.
    19. The server will crash when the players vote to change maps, but don't select a map to change to.
    20. Players will take no fall damage when friendly fire is set to 0 on the server
    21. The player dies when trying to exit out of the skin menu back into gameplay
    22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
    23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
    24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
    25. Professor Kruglov sometimes can't open the door to the mobile science lab
    26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
    27. Possibility of killing enemies through the roofs and walls
    28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
    29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
    30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
    31. Anomalies were not appearing when turned on in server options menu.
    32. Game crashed when creating a Team Deathmatch server with spectator on.
    33. Problems with ‘Slug’ artifact.
    34. Possibility to take the decoder through the Wall
    35. Issue with cash in inventory on MP build
    36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
    37. Problem with price of weapon in inventory
    38. Game crashed when vote for kicking a player ended
    39. Rare game crash during multiplayer match, after players choose a team.
    40. Exploit with update rate command
    41. Wood in barrels is flickering, although there's no fire there.
    42. Player can jump between 2 stalkers and table inside the bar and become stuck.
    43. Two side quests from Sakharov have wrong description.
    44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
    45. Game crashed when player fight with pseudodogs on red forest.
    46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
    47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
    48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
    49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
    50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
    51. Game crashes when entering an MP game after dying in SP
    52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
    53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
    54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
    55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
    56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
    57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
    58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
    59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
    60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
    61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
    62. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
    63. The game crashes when a player is killed immediately after they are re-spawned into the game.
    64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
    65. Minor text bugs.
    66. Various balance issues in Singleplayer and Multiplayer.
    67. Various known exploits/cheats.
    68. Various other issues.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  23. #23
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    I was playing with the new patch last night, so from the begining again...

    It is hard to say if gameplay has changed that much because I am much better at the game now than when I was at the same point previously. I managed to get through the first bandit battle without dying and rescued Nimble. I also did not make much use of the starting shotgun last time but now find it very useful (don't know if it changed or not)...

    The most obvious change is with the trader, he has more stuff to sell, namely the Viper-5 (no ammo and it is totally out of your budget range at the start) and more suits. More suits is important because your suit will degrade as you take damage now. Can't work out if you can repair your armour, but is is certainly easier to replace. The trader now sells the Leather Jacket, Bandit Armour and the Merc Suit. Note also the Stalker suit you could find in the first village is now a Merc Suit...

    I think the game is running a little smoother, but as it was running pretty smooth on my rig before it is hard to tell.

    The occasional ctd on saving I was getting (using Vista) still occurs but with one important difference, it actually saves before ctd now. Still annoying but at least I just have to restart, no backtracking required.

    I have not noticed other stalkers having more stuff worth trading, but then I am back near the begining again so that may change.

  24. #24
    Iron Fist Senior Member Husar's Avatar
    Join Date
    Jan 2003
    Location
    Germany
    Posts
    15,617

    Default Re: Stalker...

    I got the game yesterday and played a couple hours this morning and so far it is great. The graphics I found pretty amazing, the feeling is very nice, only small drawback is that a lot of things seem to respawn, like pesky bandits which you have to kill again and again.
    I wanted to try whether I could join the army but it didn't work out that well, I'm now at the Stalker bar(rushed a bit at the start) and I am looking forward to go on next week when I'm back at my PC.

    Also using XP makes the whole thing a lot more enjoyable, and for me in Vista it did NOT save the game with the patch applied, it crashed almost every second time, sometimes every time I attempted to save which was rather frustrating, they should fix that.
    Another note is, that they actually recommend a DualCore for the game, so all single Core lovers gotta know that the end of their beloved old tech is coming along rather fast(though it's weird they thought about dual cores during development but forgot to optimize it for Vista).


    "Topic is tired and needs a nap." - Tosa Inu

  25. #25
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Stalker...

    Well, me and my friend finally got it.

    We now have no social lives. Immediately as soon as we get home from school we're on the game.

    I need to go and play it more. I'm at Agroprom.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  26. #26
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Stalker...

    Anyone know any good websites or forums to help with this game? The first level was ok, but the garbage or whatever the next one is called seemed a bit insane. I'm fighting armies of seemingly respawning bandits and no obvious traders/sources of sidequests to soften the deal.

  27. #27

    Default Re: Stalker...

    The exit route to the Agroprom Research Institute is crawling with bandits, but you can try to sneak past them or just run for it. IIRC approaching the exit from northeast is relatively easy. Try drawing their attention to one direction, running around the hangar, and approaching from another direction.

    If you've done Agroprom, getting to the Bar area should be relatively easy and you'll have no shortage of decent weapons or armour after that.

  28. #28
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Stalker...

    Thanks - yes, after many false attempts, I circled round and made it to Agroprom. I was a bit depressed to find the next level starts off with a scripted battle/flight sequence. It's starting to feel more like a run and gun shooter (or run and be gunned, in my case), whereas by comparison the first level had a nice Morrowind vibe to it.

  29. #29
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Stalker...

    Can't repeat it enough... This is FPS+... Not RPG with guns...

    Trying to avoid to many spoilers, but wait until you are in the town of high rise buildings and snipers... Just like being back in CoD...

    If that soulds too negative I will say overall the game is great and I am having a lot of fun but if this game is RPG, it is in the Icewind Dale moving from battle to battle style rather than the deeper story driven Balder's Gate style...

    The whole point of the quests to to get more money and equipment (and the money is for more equipment) so you can get well enough equiped to follow the story and finish the game...

  30. #30
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Stalker...

    I can't survive the opening battle at Agroprom - repelling the military assault. I take down one or two, then the stalkers are all killed and I fail the mission. I have an AK74 (+sawn-off) and a merc suit; any tactics?

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO