but... but... The biggest "wow" factor to me are the smallest improvements on controls, units, maps, and everything that is core to the battles and improving the replayability. The SP campaign improvements and MP addons are just extras... more so the SP improvments, but in the end just extras. I mean what's TW without good replayable battles... battles you want to keep going into? :)
I've played way to many RTS/TBRTS games with great ideas to them, but their core to the game was flawed and it seems that they were hoping to sell a lot of copies based mostly on their idea and a little flash with it and hoping to get away with little effort in fixing what made the game really replayable.
TW is lucky to have its core not flawed to much and sells the rest off with a lot of flash and have become good at it therefore making them the best on the market right now.
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