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Thread: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

    Am I the only person who's been unimpressed with both DarthMod and Sinhuet's formation files? Neither make the AI capable of holding a line, and Darth Mod results in reinforcements walking round and round in circles, or just standing still. In both we still get suicide charges by the enemy generals.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

    Quote Originally Posted by QuintusSertorius View Post
    Am I the only person who's been unimpressed with both DarthMod and Sinhuet's formation files? Neither make the AI capable of holding a line, and Darth Mod results in reinforcements walking round and round in circles, or just standing still. In both we still get suicide charges by the enemy generals.
    I abandoned Sinhuet's formation files after a battle where AI reinforcements got stuck: the entire formation froze, I could wipe out units at leisure, and then the AI would reshuffle to put a new unit in the killing zone. I haven't seen the same thing happen with DarthMod. In a defensive battle the reinforcements move into place to join the main line; in an offensive battle they attack independently. Generals typically only suicide when their main battle line is entirely engaged, although there have been a couple of battles where the general rushed out to attack first. And yeah, the AI doesn't do a good job of maintaining a line - all too often one or two units will advance on their own, allowing me to isolate and slaughter them before the main battle. This is all using BI.exe.

  3. #3

    Default Re: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

    Am I the only person who's been unimpressed with both DarthMod and Sinhuet's formation files? Neither make the AI capable of holding a line, and Darth Mod results in reinforcements walking round and round in circles, or just standing still. In both we still get suicide charges by the enemy generals.
    I would say I'm fairly impressed. Its true that in some siege battles when the AI has two armies attacking the walls, it can end up in that freeze, just standing still and getting shot at from the towers, however the amount of times it has happened in my campaign here, with now more than 400 battles, are very few.

    Also, the amount of units the AI has lost in those freeze-siege-battles have been quite few.

    The AI in my campaign has no problem forming a line, and reforming it too. Hammer and Anvil is also used from time to time by the AI and more importantly, it retreats from the battlefield when it find out its either outnumbered or outclassed.

    Is the AI with D and S perfect? No. But its not easy to win over. Most times in siege battles, it has simply retreated all its horse units when its infantry units has fallen on the walls.

    Also. I still tend to loose battles in the open against the AI, when I'm the one attacking. And if not loosing, then winning with devastating costs, Pyrrhic-victories essentially, which I cant afford on VH/VH with City mod B. Simply not enough Mnai for Pyrrhic victories.

    Fluvius Camillus , thanks for the tips. Ill try to respond to them in my next report. I am in the year 210 BC now and has seen a peak (18.000 Mnai in income per season!) and also a downfall (now in 210 BC i have 3.600 Mnai in income per season). Ive taken a lot more screenshoots this time, to give a better impression.

    My next report covers some 20 hard figting years, where I almost stopped playing the campaign, after loosing province after province after province, having my empire, almost cut in two for a too loong time.

    Ill try to make the next report as short as possible.

    One thing though: playing on VH/VH with the City B mod, is really very hard.
    Last edited by MDPR; 12-25-2010 at 15:30.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

    Quote Originally Posted by MDPR View Post
    I would say I'm fairly impressed. Its true that in some siege battles when the AI has two armies attacking the walls, it can end up in that freeze, just standing still and getting shot at from the towers, however the amount of times it has happened in my campaign here, with now more than 400 battles, are very few.

    Also, the amount of units the AI has lost in those freeze-siege-battles have been quite few.

    The AI in my campaign has no problem forming a line, and reforming it too. Hammer and Anvil is also used from time to time by the AI and more importantly, it retreats from the battlefield when it find out its either outnumbered or outclassed.

    Is the AI with D and S perfect? No. But its not easy to win over. Most times in siege battles, it has simply retreated all its horse units when its infantry units has fallen on the walls.
    I'm not talking about sieges, I'm talking about battles in the open. Three reinforcement battles in a row where the AI's reinforcements walked around in circles were enough for me to remove DarthMod.

    Sinuet's isn't any better for holding a line. The AI makes two lines, hoplites and other infantry in the first, and phalanxes behind them in the second. Thoroughly stupid, they should have just made a single line with the phalanxes in the middle and the others on the flanks. That would be a lot more difficult to beat than two narrow lines who can be beaten in series.

    Quote Originally Posted by MDPR View Post
    Also. I still tend to loose battles in the open against the AI, when I'm the one attacking. And if not loosing, then winning with devastating costs, Pyrrhic-victories essentially, which I cant afford on VH/VH with City mod B. Simply not enough Mnai for Pyrrhic victories.
    That's because you're playing VH battle difficulty, which gives stat bonuses to all AI units, not any formation mod.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

    Quote Originally Posted by QuintusSertorius View Post
    I'm not talking about sieges, I'm talking about battles in the open. Three reinforcement battles in a row where the AI's reinforcements walked around in circles were enough for me to remove DarthMod.
    Well, in many open-field battles when the AI is the one attacking, and you decide to deploy out of sight from start, it will either stand still until it spot one of your units, or move around - looking perhaps? At least thats how it seems...that its looking/searching?

    But beside from that I have fortuantly not experinced what you describe? I have expereinced that the AI with a full stack or more, move around on the map until it decide to find a good attack-position on your one flank with most of its heavy stuff, while it has skirmisher and arrows facing your front.
    Last edited by MDPR; 12-25-2010 at 15:45.

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

    Quote Originally Posted by MDPR View Post
    Well, in many open-field battles when the AI is the one attacking, and you decide to deploy out of sight from start, it will either stand still until it spot one of your units, or move around - looking perhaps? At least thats how it seems...that its looking/searching?
    You keep making these strange assumptions about how these battles went. I never hide my army, the AI is stupid enough as it is without doing that. And besides which, obstructions mess with my slingers.

    In every instance, my army was out in the open, completely visible. With DarthMod, reinforcements either walked around in circles, or entered and sat in a staggered column doing nothing.

    Doesn't matter whether the AI is attacking or not, with Sinhuet's they almost always use two lines, and the general invariably suicides himself on the centre of my line. If they'd simply used one line they could envelop mine (I never use stacks of more than 14 units, and am almost always outnumbered) and make a difficult fight of it.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: EB 1.2 + CITY MOD b + Darth 16.2 for EB + Sinuhet 7.0 AI Battle Formations for EB

    Quote Originally Posted by QuintusSertorius View Post
    You keep making these strange assumptions about how these battles went. I never hide my army, the AI is stupid enough as it is without doing that. And besides which, obstructions mess with my slingers.

    In every instance, my army was out in the open, completely visible. With DarthMod, reinforcements either walked around in circles, or entered and sat in a staggered column doing nothing.

    Doesn't matter whether the AI is attacking or not, with Sinhuet's they almost always use two lines, and the general invariably suicides himself on the centre of my line. If they'd simply used one line they could envelop mine (I never use stacks of more than 14 units, and am almost always outnumbered) and make a difficult fight of it.
    Strange assumptions? Whats so strange about them?

    I alway try to hide as much of my army as possible from start, making it more difficult for the AI to spot my positions.

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