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Thread: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

  1. #1
    Member Member Havok.'s Avatar
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    Default Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    That.

    Is it possible? if so, anyone would know how?


    My objective is simple to enhance my own experience with EB, i dont indend to make a mini mod or so, i'm just asking if its possible and how it would be done if so. I'll also ask them this same question to avoid possible issues that some can raise in this.
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


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  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Importing terrain from other mods has been done before (from Res Gestae amongst others), but I don't know which files are required. Try searching the R:TW modding forums.

    Since this question involves modding EB I am moving it to the submod forum. If you prefer R:TW modding questions, just send me a note.
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  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    I can just say on ground types on other textures I have no experience.
    For ground types namely strategy map textures,
    open descr_aerial_map_ground_types.txt on RS2
    you will see these lines:
    Spoiler Alert, click show to read: 

    ;;;;;;;;;;;;;;;;;RSterrain;;;;;;;;;;;;;;;;;;;
    ;
    ;
    ;
    ; cultivated_low
    ; cultivated_medium
    ; cultivated_high
    ; fertility_low
    ; fertility_medium
    ; fertility_high
    ; forest_dense
    ; forest_sparse
    ; hills
    ; mountains_high
    ; mountains_low
    ; swamp
    ; beach
    ; scorched
    ;
    ;
    ;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    climate default
    {
    cultivated_low RSdefault_grass.tga RSdefault_winter_grass.tga
    cultivated_medium RSdefault_farm1.tga RSdefault_winter_farm1.tga


    add each tga file "../../../../eb/data/terrain/aerial_map/ground_types/"

    and of course backup old file because I have not tried to add RS2 textures I am happy with old RS textures...
    and do not publish it if it works spare it for yourself.



    My Submods for EB
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  4. #4
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Best to wait since DvK said that hes going to make it simpler the next patch. I tried and failed miserably.


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  5. #5
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    I took some screenies;

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    I think I did manage to convert..



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  6. #6
    Member Member Havok.'s Avatar
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    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Quote Originally Posted by Atraphoenix View Post
    I took some screenies;

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    I think I did manage to convert..
    Care to explain to us bud?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  7. #7
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Quote Originally Posted by Havok. View Post
    Care to explain to us bud?
    OK this is what I have done one by one,

    1-You need to RS2 and EB
    2-Open descr_aerial_map_ground_types.txt in Rome total war/data folder as RS overwrites RTW data as it is not modfoldered.
    3-copy it to C:\Program Files\Activision\Rome - Total War\EB\Data folder say yes to overwrite.
    4- open the descr_aerial_map_ground_types.txt file with any reliable tex editor I use Nodepad++
    5- ctrl+a then delete
    6- open the spoiler below then ctrl+a then copy and paste into file
    Spoiler Alert, click show to read: 
    ;;;;;;;;;;;;;;;;;RSterrain;;;;;;;;;;;;;;;;;;;
    ;
    ;
    ;
    ; cultivated_low
    ; cultivated_medium
    ; cultivated_high
    ; fertility_low
    ; fertility_medium
    ; fertility_high
    ; forest_dense
    ; forest_sparse
    ; hills
    ; mountains_high
    ; mountains_low
    ; swamp
    ; beach
    ; scorched
    ;
    ;
    ;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    climate default
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_forestsparse.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_open_forest.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_hills.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_mountains.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_mountain.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_swamp.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }


    climate temperate_grassland_infertile
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSinfertile_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_infertile_grass.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSinfertile_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_infertile_grass.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSinfertile_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_infertile_grass.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSinfertile_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_infertile_grass.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSinfertile_forestsparse.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_open_forest.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_hills.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSalpine_mountains.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_swamp.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate highland
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass3.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass3.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_forest.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_forestsparse.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_forestsparse.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_hills.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSalpine_winter_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSalpine_mountains.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_swamp.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate alpine
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass3.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_grass3.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_forestsparse.tga ../../../../eb/data/terrain/aerial_map/ground_types/RShighland_winter_forestsparse.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSalpine_hills.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSalpine_winter_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSalpine_mountains.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_swamp.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate sub_arctic
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarctic_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarcticgrass_winter2.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_farm_winter.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_farm_winter.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarctic_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarcticgrass_winter.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarctic_grass3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarcticgrass_winter.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarcticgrass_winter2.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterranean_forest.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterranean_forest.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarctic_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid_mountains.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSarid_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate semi_arid
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid1_winter.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid_winter.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid_winter.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid1_winter.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid2_winter.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid3_winter.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSrockydesert_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarcticgrass_winter.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSrockydesert_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarcticgrass_winter.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid_hills.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid_winter_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter7.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsemiarid_mountains.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSarid_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate test_climate
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_fertilitylow.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_fertilitymedium.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_fertilitylow.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_fertilitymedium.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_fertilitymedium.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_winter.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_fertilitymedium.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_winter.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneanforest_winter.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterranean_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterraneangrass_winter.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSsubarctic_hills.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter7.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmediterranean_mountains.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSarid_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate rocky_desert
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSrockydesert_fertilitymedium.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_farm2.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSrockydesert_forest.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSrockydesert_forest.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSrockydesert_hills2.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter7.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_mountains.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSarid_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate sandy_desert
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsandydesert_fertilitylow.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSsandydesert_fertilitylow.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSsandydesert_fertilitylow.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSsandydesert_fertilitylow.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSsandydesert_fertilitymedium.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSsandydesert_fertilityhigh.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_forest.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_forest.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSsandydesert_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter7.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_mountains.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSarid_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }

    climate swamp
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_farm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_farm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_grass.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_forest.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_forestsparse.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_grass.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_hills.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_hills.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains_winter8.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_mountains.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_mountain.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_swamp.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSdefault_winter_swamp.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/scorched.tga
    }


    7- then open C:\Program Files\Activision\Rome - Total War\Data\TERRAIN\AERIAL_MAP\GROUND_TYPES folder
    8- ctrl+a copy
    9- paste it to C:\Program Files\Activision\Rome - Total War\EB\Data\TERRAIN\AERIAL_MAP\GROUND_TYPES and click yes to overwirte

    OK up to here you can have RS2 Strategical map textures but I had some CTDs so to solve it

    1- delete map.rwm files one in C:\Program Files\Activision\Rome - Total War\EB\sp game edu backup folder
    the other one is on C:\Program Files\Activision\Rome - Total War\EB\Data\world\maps\base folder
    2- open EB via trivial script it will say that it could not find the map.rwm file as error but EB campaign will be opened.
    3- start a new campaign exit
    4- copy the new map.rwm file on C:\Program Files\Activision\Rome - Total War\EB\Data\world\maps\base folder into C:\Program Files\Activision\Rome - Total War\EB\sp game edu backup folder

    5- have fun and write AARs

    P.S. use it with the mod https://forums.totalwar.org/vb/showt...moval-Mini-Mod
    feel the difference.

    Regards
    Atra
    Last edited by Atraphoenix; 12-13-2010 at 20:01.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  8. #8

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Quote Originally Posted by Havok. View Post
    That.

    Is it possible? if so, anyone would know how?

    My objective is simple to enhance my own experience with EB, i dont indend to make a mini mod or so, i'm just asking if its possible and how it would be done if so. I'll also ask them this same question to avoid possible issues that some can raise in this.
    See the Mini Mod Pack for 1.2:

    RS Textures Independent and optional (take a look at the screenshots!)
    Spoiler Alert, click show to read:
    EB original textures are great textures , but just take a look at these ones! (hope the EB designer , or the EB team don't take it bad hehe ),
    First of all I want to thank RedFox for making these wonderful textures and the Roma Surrectum team for allowing me to use their files

    so here's the link! enjoy
    http://rapidshare.com/files/12595008...tures.zip.html

    and here's the link for the original EB textures
    http://rapidshare.com/files/12599941...types.zip.html

    Instructions
    1-Download it...
    2-Unpack in your EB folder (that is C:\programfiles\Activision\Rome - Total War\EB)
    (or unpack it wherever you want and copy paste)

    Screenshots!
    Ok so here are some comparison screenshots, before and after

  9. #9

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    http://www.twcenter.net/forums/showthread.php?t=415513

    Link to the TWC Ive incorporated the RS2 environments into EB

  10. #10

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Quote Originally Posted by Hannibal Smith View Post
    http://www.twcenter.net/forums/showthread.php?t=415513

    Link to the TWC Ive incorporated the RS2 environments into EB
    Great stuff, thanks to all for their efforts. I'll have to give this a shot next campaign.

  11. #11

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Quote Originally Posted by auboy105 View Post
    See the Mini Mod Pack for 1.2:

    RS Textures Independent and optional (take a look at the screenshots!)
    Spoiler Alert, click show to read:
    EB original textures are great textures , but just take a look at these ones! (hope the EB designer , or the EB team don't take it bad hehe ),
    First of all I want to thank RedFox for making these wonderful textures and the Roma Surrectum team for allowing me to use their files

    so here's the link! enjoy
    http://rapidshare.com/files/12595008...tures.zip.html

    and here's the link for the original EB textures
    http://rapidshare.com/files/12599941...types.zip.html

    Instructions
    1-Download it...
    2-Unpack in your EB folder (that is C:\programfiles\Activision\Rome - Total War\EB)
    (or unpack it wherever you want and copy paste)

    Screenshots!
    Ok so here are some comparison screenshots, before and after
    Those are the old RS1.6 textures. Hannibal Smith's link points to the new RS2 work.
    Modeller and skinner for Roma Surrectum

  12. #12
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    @Africanus; Save game compatible this is


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  13. #13

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    You say you need both EB and RS II. But RS II changes the RTW folder. How can you have both installed at the same time?

  14. #14

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    By saving the main RTW folder (with each mod inside ) outside of the program files, i´d say.
    - 10 mov. points :P

  15. #15
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    Quote Originally Posted by Skoran View Post
    You say you need both EB and RS II. But RS II changes the RTW folder. How can you have both installed at the same time?
    AFAIK RS and EB work together as EB modfoldered.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  16. #16

    Default Re: Importing the terrain and the vegetation of Roma Surrectum 2 into EB

    RS and RSII are not modfoldered however, and will prevent you from using other mods unless you back up your game files.

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