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  1. #1
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Authentic Settlements

    So I was browsing over at twcenter when I came across this. http://www.twcenter.net/forums/showthread.php?t=409073

    I know this would be low on the priority list as it seems time consuming but is there any chance that in the future Greek, Roman and various other settlements might be created for EBII? Just because it would take away some of the historical accuracy to see fine Roman legions marching down a medieval town.
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Authentic Settlements

    We have said consistently that it is our plan to create authentic settlements for our time period. We are creating a total modification after all.

    Foot
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  3. #3
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Authentic Settlements

    Ok thanks for the reply Foot. Sorry, must have missed where that was said. I did not know that any mods had really started to tackle this yet but what KK has done over at TA:TW certainly shows that some amazing things can be done. I look forward to storming some intimidating Celtic oppida!
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  4. #4
    Member Member Folgore's Avatar
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    Default Re: Authentic Settlements

    Would it be possible to base the layout of cities on actual historical sites?

  5. #5

    Default Re: Authentic Settlements

    I believe it is possible, but the amount of modding involved in it is the reason why it won't be done. Of course, if some volunteers arose...
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  6. #6
    urk! Member bobbin's Avatar
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    Default Re: Authentic Settlements

    Quote Originally Posted by Folgore View Post
    Would it be possible to base the layout of cities on actual historical sites?
    Yes, but it would only apply to one size of city. Either that or you could have just one layout for all sizes but that means your small city would be the same as your huge etc.

    Just to make clear by the way, it was Argantonio, wilddog and makanyane who made the breakthroughs, TA:TW is just one of the first big mods to use their tool (with very impressive results).


  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Authentic Settlements

    Quote Originally Posted by Folgore View Post
    Would it be possible to base the layout of cities on actual historical sites?
    Bobbin is right with this. While we can create specific city plans for specific settlements, these would not be able to grow over time, and so would be completely static. As such, and because of the extra effort that would be required for such a feat, we will not be doing this.

    Foot
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  8. #8
    Member Member Folgore's Avatar
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    Default Re: Authentic Settlements

    But surely there are some cities on the map which are already the largest size (or will be reaching the largest size in a few years) at the start of the game? Rome, Carthage, Alexandria. Those cities all have their own characteristic layouts, which could make for some epic siege battles.

    What would be the limitations of custom cities? Can you have rivers running through them like Rome? Can they be on the coast like Carthage? Or flanked by water on two sides, like Alexandria? Or do you need to be able to attack the city from all directions?

    At any rate, the amount of effort required is just a matter of time and manpower. ;)

  9. #9
    Member Member Paltmull's Avatar
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    Default Re: Authentic Settlements

    Quote Originally Posted by Foot View Post
    Bobbin is right with this. While we can create specific city plans for specific settlements, these would not be able to grow over time, and so would be completely static. As such, and because of the extra effort that would be required for such a feat, we will not be doing this.

    Foot
    What about specific city plans for custom/historical battles?

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