New battle report a 15 minute siege battle report vs the ai.
https://www.youtube.com/watch?v=CItS...ayer_embedded#!
New battle report a 15 minute siege battle report vs the ai.
https://www.youtube.com/watch?v=CItS...ayer_embedded#!
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
tx swoosh has stated elsewhere banners are about 30% too big.....
and the AI's army too strong and the defender a tactical noob :o)
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
I agree those banners are huge. if its a hidden unit how are they gonna hide those super long poles with the banners :D :D
The Ai had a full 20 unit army where the defender had only 10 units. great display, and gg :) also i got to say the snow just looks great in a sunny day! :)
I obey the rose.
Honour and Friendship
Anyone else think it seems a bit too easy to scale the walls?
the other interesting thing I noticed is that everytime the cursor passed over a wall it seems that you could line your unit against it like in ETW/NTW I am curious how that might affect the performance of archer units. In Medieval they had trouble shooting down from a wall.
Genius by birth, slacker by choice.
<=== Member since 2000
I have all the morality of a drunk eight-year-old and the self-awareness of a cold bag of ham, but in my occasional windows of clarity, even I'm cognizant of the fact that I am the last person on the planet who should have access to unstoppable mental powers. -Dan O' Brian @ Cracked.com
Ja Mata, Tosa Inu
Looking at this pic http://forums.totalwar.com/showthrea...ll=1#post53890 the banners and pole do appear to be a little smaller.
I'm glad they are back though also with the Uma-jirushi.I guess its a nod back to the original:)
Castle! Castle?
The walls were hardly an impediment much less a defensive feature.
This was more like storming a barnyard! Just hop the fence! No need to bother taking a gatehouse.
As for everyone climbing the walls, I’m not buying it. Climbing is not for everyone. Men fear both heights and falling. These are serious phobias. Mighty warriors can flinch at the thought of looking over a shear drop. It would be like expecting just any soldier to go into an airborne unit.
I realize that the defender probably wasn’t very skilled but the attacks still raced over the walls way too quickly and in great numbers.
Last edited by Nelson; 12-19-2010 at 14:00.
Time flies like the wind. Fruit flies like bananas.
For me:
The good: the AI appears to be more engaging than it's ever been (I don't count running around in parallel lines miles away from the action as “engaging”). But my perception might be heavily “conditioned” by RTW here.
The mixed: the AI seems to depend on there being a fairly easy way in, i.e. those walls. Granted there wasn't any proper siege works for the attacking army to use.
The bad: the battle was decided by a fairly random fluke of the general getting killed during the charge.
The baffling: how on earth did the game decide this was only a “close defeat” instead of the complete, total and utter annihilation it actually was?
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
AI has always been very attacking when its got easy superiority in numbers and quality like in this battle.
Its when the AI thinks things are about even that it gets all dithery.
I disagree that the battle was over due to general getting killed.
It was over when Kieran failed to attempt to defend the walls or even in the basic battle setup with the AI commanding more & better troops.
That melee fight was already being lost because his troops were inferior.
They might have done better at the walls like how light troops on the walls in eg Rome vs ladders.
maybe those guys should be doing something more useful...
Yep, this video doesn't really tell me anything. The player made some pretty basic mistakes -ignoring half battelfield at a time and letting his general get involved that early -never mind trying to defend a massive area with hardly any troops. The narrators also seem far more interested in showing pretty things that are irrelevant to the issues at hand -notably: do things work.
The AI just rushed the fort, nothing else. If the fact that it sent flanking forces and envelopped the defenders is worthy of note, then I think that kind of speaks for itself. Flanking and envelopping should be the minimum the AI can do. To top it all off, the way it rushed its poorly prepared units piecemeal at the very end was not at all encouraging.
And then why on earth did the player not use the walls? At no point did he garrison/station his troops on them -for me that speaks volumes as to the use of the cover mecahnic -i.e that it still doesnt work. I also agree that the walls seem to easy to climb, they should at very least provide a defensive advantage and from that video i'm not at all convinced they do.
/grumble. I really do want to like this game and get excited about it but there's just so much in the way of me doing so, all this marketing is such dross. The one thing Total war games have been since (and including) Rome is pretty - and Shogun 2 looks pretty too, but that really shouldn't be the main marketing feature of a STRATEGY game.
Bookmarks