Hi.
I have several models i've worked on for other strategy games and I wish to port them into rome total war. However, The hands on the models fall short of where the hand bone in RTW's Skeleton rig has them, and my animations are for rifles (Which the game obviously does not include). I wish to know if it is possible to use the default biped rig from 3ds max for rome total war (Using the same bone names) and the animations from that. I have not tried to export any models for RTW before, nor do i know how to export animations for the game. I have not tried to export or anything yet regarding this project because i've been very busy with other things. If possible, can a tutorial be supplied or fabricated regarding the subject of new model rigs and getting the game to read them?
Thanks for any help rendered.