Eve Online, the excel spreadsheet space conflict MMO game, is getting a companion game, "Dust" that will be a FPS set in the same game world, and same conflicts, real time, as Eve, except featuring soldiers on the ground (no space boarding actions? lame.).
The weird thing is that this game will be a PS3 exclusive. Eve's audience is *all* PC, and I can't understand why CCP, the developers of both games, would prevent their core audience from buying their new game.
It's inexplicable, as the developers demonstrate in this interview:
CRRPS: I get that, and obviously no one can yet prove otherwise, but I’m sure that your core audience – even the people who’ve stopped playing EVE – it just seems so strange to not offer this to a PC audience. So what is the reason? You were saying about cannibalising from your playerbase, but I’m sure there are people who would play both, or pick up DUST after having formerly played EVE.
Torfi: It is a different experience though. It is a different means to access the EVE universe.
Thomas: And never say never, of course.
Torfi: Sony do have a number policies about how you present the user interface, and how accessible the game is. For us it’s somewhat healthy, to have those policies in place, because let’s face it – EVE is not the most accessible game in the universe. Although we have made great strides to make it more accessible over the years. So the answer is, we feel that working with Sony we can deliver the EVE world to a bigger audience, and partnering with them exclusively makes it a more meaningful relationship.
Thomas: It’s certainly a much more beneficial relationship for us. And this is the first time we’ve worked on console, so this is what we need to get our heads down and focused on doing it. And then like everything we do we’re going to drop it into the hands of the players, into the EVE universe, to see what happens. How do people want to play with this?
Bookmarks