
Originally Posted by
Subotan
My thoughts on the issue:
I think it should be clear to all of us that the lack of custom avatars or swears is not the reason why the .Org is the Sick Man of Europe Forum of the Internet . I've seen forums die with custom avatars, and others thrive with a limited choice. The latter is, in fact, the Paradox Interactive forums. Why do the Paradox Forums thrive when ours do not? There are a number of reasons, and I'm going to state them in big type with elaborations in smaller print if you're too lazy to read explanations. This is going to be blunt and hard hitting, because, to be honest, the .Org as a community needs some blunt and hard hitting criticism
PROBLEM: SMALLER COMMUNITY GENERATES LESS CONTENT GENERATES SMALLER COMMUNITY - Were I to quit on the Paradox Forums, nobody would notice at all. The amount of content produced by me as a percentage of content produced on the forum is insignificantly small. However, when I quit the .Org for a few months this year, and I had a feeling that I was missed, and not just because I'm a really cool guy, but because I was a guy who filled up slots on mafia, hosted games, debated in the backroom and was noticed for it. If, say, ten relatively frequent Orgers quit this forum, it would be the kiss of death for the .Org. How do we resolve this, in the short term at least? Simple; poach people from Total War Centre. Find people who look exasperated with the nationalist rants, the juvenile atmosphere and the inability for serious discussion and kidnap them and stuff them in a sack invite them over here and introduce them to the Backroom, mafia etc. But wait, I hear you say, that's a horrible thing to do to the TWC forum you jerk! Sure it is. But desperate times call for desperate measures. If you want, you can sit here hoping that people will pop in for a few posts once SII:TW is released and stick around for a reason you can't really articulate to them or to me. Or we can take action. SOLUTION: RECRUIT NEW FORUM MEMBERS FROM TWC
PROBLEM: LACK OF GAME RELATED ACTIVITY- This, in case we all forgot, is a Total War forum. And yet, nobody discusses the games. This is in huuuuuge contrast to the Paradox fora. They're not even mentioned on the sub-fora I frequent. If this was called the "TotalTangerine.Org" or "TotalZappa.Org" it would not make any impact on the activities the vast majority of people are involved in. Were it not for the Gameroom, Backroom, and the Wikipedia Article on Europa Barbarorum this place would have died a sad little death all alone a year or so after MII:TW was released. This is not because there is nothing to write about; MAA's AAR with Makedonia in EB was awesome! Although I simply do not have the time to write an AAR or something similar, there must be people on the forum who call themselves fans who do. Can those people please spare the time to talk more about the series? I would help now, and will during the summer holidays. SOLUTION: MAKE MORE GAME RELATED ACTIVITY
PROBLEM:THE LAYOUT OF THE FORUM IS CONFUSING, WEIRD AND ANTI-SOCIAL - The separation of the Tavern into various sub-fora means that all my time at the .Org is spent in the Tavern. Once I have checked out all the threads I want to in the Backroom, I press the Tavern link, and see the three different rooms, and anything else I might be interested in commenting on. It could surely be redesigned to be made more accessible, as I feel very restrained to the Tavern by the nature of the design. There are also too many sub-fora as it is; Why are there S:TW, M:TW etc. Multiplayer sub-sub-fora when there is already a sub-fora for TW multiplayer, the Throne Room? The main page feels really long and drawn out, and not comfortable to navigate. A Classic Games sub-forum should be created, with all the S:TW, M:TW and Battle for X (LOL) games relegated to this to save space on the main page. The modifications fora can surely be reorganised as well. SOLUTION - READ THIS PARAGRAPH, REDESIGN THE MAIN FORUM PAGE UNTIL IT IS COMFORTABLE TO BROWSE AGAIN
PROBLEM:LACK OF CONTACT BETWEEN CREATIVE ASSEMBLY AND THE .ORG - One of the best things, no, the best thing, about the Paradox Interactive forum is the amount of developer/player communication there is. Devs will drop in onto the offtopic fora, comment on AARs, and more importantly, TALK ABOUT THE GAMES. I honestly had no idea about what the devs' vision for SII:TW was until I found a random link on the .ORG Homepage for a Youtube video that doesn't really say that much apart from what looks like a cool new system for forts. This is wrong and silly, and harmful to both sides. I am not at all hyped up about SII:TW; maybe I would be interested in buying it if the devs said "Right, what we want our game to look like is X", "We're implementing Y feature now, to make the game more fun and more historically realistic", "We really want to improve the Z, as we thought this feature could really be expanded upon". This happens all the time at Paradox; can you believe that the devs, when making Victoria II released THIRTY THREE developer diaries (Basically, posts about an A4 Page long talking about some new mechanic complete with a screenie), and that the index for these has been viewed over 70,000 times? It's a win-win situation for CA and us; we get interested in the game and happy about it's release and CA makes money, and retains a loyal fan-base for minimal effort. Also, if we can grab some exclusive player/dev communication, we will surely get other people who are interested in the game visiting, and hopefully staying SOLUTION: ARRANGE FOR MORE DEV/PLAYER CONTACT ON THE ORG
PROBLEM: THE NEW TOTAL WAR GAMES HAVE ALL SUCKED - This is something which is beyond our control, I admit, but it is unfortunately true. Sure, I was younger when I started playing R:TW, but I remember being absolutely entranced by it, even before EB.* This was because it was absolutely ground-shattering for its time, blowing conventional RTS out of the water through actual diplomacy, epic battles, historical realism and depth (compared to AoE at least) and the equivalent of a "Hero" system you cared about without all the goofy powers in Warcraft III.
And yet, I played MII:TW for a very short time period, and although I have subsequently played E:TW a bit and found it more fun than I remembered, both were poor games. Why was this? Was it because of gunpowder? No, clearly not. Gunpowder made the tactical level more challenging by forcing you to consider position and alignment, making the tactical level much more interesting for me than simple Melee. The problem lies on the campaign map, with the sheer and utter boneheaded-ness of the diplomatic ai. I'm sympathetic to programmers, I know that creating a diplomatic AI is incredibly, amazingly difficult. But, the game needs a diplomatic AI that works for the game to be enjoyable. The occasional stupid or non-sensical move by the AI, I can tolerate. But having an AI which is mates with you for a hundred years and then stabs you in the back the instant you gain a border with them is not an AI at all! If this was resolved, I would buy SII:TW the day it came out. SOLUTION: PRAY FOR AN AMAZING SII:TW, OR, FAILING THAT, ABSOLUTELY GODLY MOD TOOLS.
These are the main problems IMHO. Sure, there's probably others, like what are we going to do once EBII finishes development, but that's for another thread another day.
*That said, we should not spend all our time whining and complaining about how bad the new ones are and how much better it would be if CA just released S:TW or M:TW again in a different box.
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