Results 1 to 30 of 198

Thread: South Park: Imaginationland [Concluded]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Knight of Flowers Member Diamondeye's Avatar
    Join Date
    Nov 2009
    Posts
    2,288
    Blog Entries
    12

    Default Re: South Park: Imaginationland [In Play]

    I'm still inclined to vote:God Emperor for the flinch yesterday, even if it was too late to be counted.
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  2. #2
    The great Shai-Hulud Member God Emperor's Avatar
    Join Date
    Jan 2010
    Posts
    748
    Blog Entries
    1

    Default Re: South Park: Imaginationland [In Play]

    Well I too am inclined to stick with my vote
    Quote Originally Posted by Diamondeye View Post
    But sure, you can choose to believe that I threw my D1 vote on my mafia partner so I would potentially need to retract it and cause a mess. It might work in large games; it doesn't in small ones.
    I'll only apologize the switch if Auto turns up as mafia. Otherwise, my switch is perfectly legit.
    Well yes, that is what I am accusing you for.. It doesn't sit well with me when people change their vote 10 minutes before deadline-- Although you make it sound absurd that I would believe you would cause a mess like that as a mafia, it's the exact same reason you use when voting for me :) - So I fail to see why you would use such an argument in your defense, when such reason is good enough for your offense.
    I will vote for you for the moment. Vote: Diamondeye

    although I think that people who changes their votes like that should be lynched, I would also empathize with a few more candidates being lined up for lynch
    In the game of chess you can never let your adversary see your pieces.

    I have got a plan so cunning you could put a tail on it and call it a weasel

    INTP

  3. #3
    Epitome of Ephemeral Success Member Death is yonder's Avatar
    Join Date
    May 2007
    Location
    A perpetual tropical island by the equator
    Posts
    2,148

    Default Re: South Park: Imaginationland [In Play]

    I think that it is likely that if DE was vote switching to save CB, he would have continued voting autolycus, rather than switch randomly to JHT. Unless he was trying to save auto then, but as he said, it would be rather weird if he voted his mafia partner just to switch out at the last moment.

    On another note, I'm infinitely more curious about the number of kills considering that I remembered, and checked again:

    3 Mafiosi, 2 murders per night.
    I'm more inclined to:

    Vote: Joooray
    You cannot add days to life but you can add life to days.

  4. #4
    Cthonic God of Deception Member ULC's Avatar
    Join Date
    Nov 2006
    Location
    In the swirling maddening chaos of the cosmos unseen to man...
    Posts
    4,138

    Default Re: South Park: Imaginationland [In Play]

    Vote: Joooray

    I am inclined to go after the lurkers right now due to the lack of a kill.

  5. #5

    Default Re: South Park: Imaginationland [In Play]

    vote: Death is yonder

    Snarf

  6. #6
    Knight of Flowers Member Diamondeye's Avatar
    Join Date
    Nov 2009
    Posts
    2,288
    Blog Entries
    12

    Default Re: South Park: Imaginationland [In Play]

    Quote Originally Posted by God Emperor View Post
    Well yes, that is what I am accusing you for.. It doesn't sit well with me when people change their vote 10 minutes before deadline-- Although you make it sound absurd that I would believe you would cause a mess like that as a mafia, it's the exact same reason you use when voting for me :) - So I fail to see why you would use such an argument in your defense, when such reason is good enough for your offense.
    The difference is that mine was an elaborate action to skew the tally; as I said, I hadn't seen the extra vote on CB, and I though I was effectively giving JHT the death kiss; if he was mafia, I'm sure it would provoke one of his scum buddies to try and save him (although voting CB would've been better than voting me, in that case).
    You on the other hand reacted on it as I expected a potential scumpartner would have done. That's why I'm voting you. I can understand why people are voting me, but it's still a wrong move.

    Quote Originally Posted by Winston Hughes View Post
    Snarf
    What.
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  7. #7

    Default Re: South Park: Imaginationland [In Play]

    Quote Originally Posted by Diamondeye View Post
    What.
    Snarf

  8. #8
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: South Park: Imaginationland [In Play]

    Quote Originally Posted by Diamondeye View Post
    The difference is that mine was an elaborate action to skew the tally; as I said, I hadn't seen the extra vote on CB, and I though I was effectively giving JHT the death kiss; if he was mafia, I'm sure it would provoke one of his scum buddies to try and save him (although voting CB would've been better than voting me, in that case).
    You on the other hand reacted on it as I expected a potential scumpartner would have done. That's why I'm voting you. I can understand why people are voting me, but it's still a wrong move.

    What.
    Exactly.
    Last edited by johnhughthom; 01-06-2011 at 22:40.

  9. #9
    The great Shai-Hulud Member God Emperor's Avatar
    Join Date
    Jan 2010
    Posts
    748
    Blog Entries
    1

    Default Re: South Park: Imaginationland [In Play]

    Quote Originally Posted by Diamondeye View Post
    The difference is that mine was an elaborate action to skew the tally; as I said, I hadn't seen the extra vote on CB, and I though I was effectively giving JHT the death kiss; if he was mafia, I'm sure it would provoke one of his scum buddies to try and save him (although voting CB would've been better than voting me, in that case).
    You on the other hand reacted on it as I expected a potential scumpartner would have done. That's why I'm voting you. I can understand why people are voting me, but it's still a wrong move.
    Your reasons doesn't sit well with me at all.. however to be fair with you, I don't know how to feel right now; your actions reminds me of those in council of villiant that just shifted their vote from Tincow to survive, which we spoke a bit about.
    The case on Joooray is well spotted... As I think all save Joooray has been actively online, I think we are down to a 50% chance of him being scum.. which is ofc a very high percentage chance. However imo chances are equally good that Johnhughthom was scum - In which case, Diamondeye was really lucky.. Viewing the number of active people that happily join that bandwagon might suggest that it was JHT who was scum.. This is ofc just speculations, but worth a thought imo..
    Anyway the best choice for today is to Vote: Joooray
    In the game of chess you can never let your adversary see your pieces.

    I have got a plan so cunning you could put a tail on it and call it a weasel

    INTP

  10. #10
    Member Member classical_hero's Avatar
    Join Date
    Oct 2010
    Location
    Perth, Western Australia. GMT+8
    Posts
    945

    Default Re: South Park: Imaginationland [In Play]

    Quote Originally Posted by YLC View Post
    I am inclined to go after the lurkers right now due to the lack of a kill.
    Do we have any role blockers in this game? That could explain the lack of the other kill, but so does this, but there still was a kill so at least one mafia was active, so we should try for him first, I think.

  11. #11
    Masked Man Member autolycus's Avatar
    Join Date
    Feb 2010
    Location
    Under Pressure
    Posts
    876

    Default Re: South Park: Imaginationland [In Play]

    The reason why I want to lynch an inactive, classical_hero, is not so much about the possibility of them being mafia, but more, strange as it sounds, to prevent the mafia from killing them. Since this is a game where scum aren't revealed on death, the only people we know are innocent are those the mafia kills. I'd like to make sure the mafia can't keep telling us "the person who isn't talking is innocent so you can trust his lack of advice." If we lynch inactives, then the mafia a) has to stay active themselves, giving us a record to analyze, and b) has to kill more active people, who can then help us identify the mafia later in the game with us knowing they're innocent.
    My game on Civfanatics could use a few more!: MNOTW XVII: The Cursed Blade!

  12. #12
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
    Join Date
    Jun 2007
    Location
    Wisconsin
    Posts
    2,884

    Default Re: South Park: Imaginationland [In Play]

    vote: Jooray due to lack of kill.
    Dang it! I wanted to vote Jesus! Looks like I'll have to settle for Aslan whenever I find him.
    :hurls thunderbolts in a fit of rage:
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  13. #13
    Member Member classical_hero's Avatar
    Join Date
    Oct 2010
    Location
    Perth, Western Australia. GMT+8
    Posts
    945

    Default Re: South Park: Imaginationland [In Play]

    Quote Originally Posted by autolycus View Post
    The reason why I want to lynch an inactive, classical_hero, is not so much about the possibility of them being mafia, but more, strange as it sounds, to prevent the mafia from killing them. Since this is a game where scum aren't revealed on death, the only people we know are innocent are those the mafia kills. I'd like to make sure the mafia can't keep telling us "the person who isn't talking is innocent so you can trust his lack of advice." If we lynch inactives, then the mafia a) has to stay active themselves, giving us a record to analyze, and b) has to kill more active people, who can then help us identify the mafia later in the game with us knowing they're innocent.
    Fair enough, even though it does sound crazy. We are killing them to prove they are innocent, but i do understand what you are about.

    So with that in mind I unvote, vote:Jooray

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO