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  1. #1
    mostly harmless Member B-Wing's Avatar
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    Default Re: Fan-based map progression thread

    Yeah, I almost certainly remember reading that the Scythians were not going to be faction, so I don't know who else would qualify for an east Baltic faction. Based on the trade maps in the Areuakoi preview, I don't think there's gonna be many settlements in that region, though.

    I'm not sure one could make a strong case for their historical relevance, but I sure think the Veneti would be a good fit in the Armorica province (modern day Brittany). I just feel like someone needs to be in a position to challenge the Pritanoi for dominance of the British Isles, but it's already been stated that there will not be another faction on the isles themselves. A Belgian faction would do the same thing, though they'd be pressured on more sides.

    And I think there's still room for an Illyrian or Celto-Illyrian faction.

  2. #2

    Default Re: Fan-based map progression thread

    me likes b ray scordiscii or triballoi ramifications

  3. #3
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Fan-based map progression thread

    Wasn't sure whether to open a new thread about this or just post here. Who wants to discuss interesting things they found on the trade map and what they might mean for movement of provinces? So far I've noticed several missing towns/ports on those maps. The biggest one to me seems to be Sidon, there no longer appears to be a Phoenician city in the area. Ammonion and Augila are both gone thankfully. This cuts the Ptollies down by three provinces in Egypt/Levant, hopefully stalling creations of Yellow Deaths.

    Also missing are the provinces on the islands of Lesbos and Euboia, both originally Makedonian. Can't really say what effect this would have on gameplay yet, but there is the addition of Ephesus which from prior previews would appear to be Ptolemaic.

    Gotland is also missing as are a few of the Baltic provinces.

    To balance this out I see an extra province in Skythia, an extra at the Indus basin and an extra in Western Iberia.

    Does anybody else see anything interesting in the trade map? I'd like to start a discussion about these things.
    Last edited by Brave Brave Sir Robin; 12-31-2012 at 13:45.
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  4. #4

    Default Re: Fan-based map progression thread

    trade map just shows the routes we can´t make much deductions from it sadly (except wich provinces we mich have to expand to to get a piece of the pie in some trades and wich will be our vital routes to make sure our factions are economically viable such as the luigi and sweaboz fighting over the amber route)

    also the map is too small for a proper analyses

  5. #5
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Fan-based map progression thread

    As moonburn pointed out in the Areuakoi preview, the map doesn't show the permanent forts, which in EBII will provide income (iirc merchants will be scripted in them) as they represent minor cities...
    So with that map, all we can see is where units will be recruited, for all we know, those "removed/missing" settlements from EBI, are still there and increasing the regions' wealth, only difference is that they won't be able to recruit and build...

    Other mods have so many permanent forts, it looks like the world doesn't have green spaces anymore lol

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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Fan-based map progression thread

    A fair enough point, but the trade map clearly shows borders, cities and ports. It is easy enough to speculate based on it.

    As far as PSF's are concerned, interesting with the scripted merchants. Has this been confirmed? Will they all provide equal income or will different cities have merchants with various skill levels created to simulate various levels of development in those regions?
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  7. #7
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Fan-based map progression thread

    Quote Originally Posted by Brave Brave Sir Robin View Post
    A fair enough point, but the trade map clearly shows borders, cities and ports. It is easy enough to speculate based on it.
    About what though? Seems like there won't be any more factions releaved, as there shouldn't be more in the 1st release... (and if they are screwing with our minds, that's enough headaches for me lol)
    Rather I'd like to know, if the factions are decided or if slots are still open, in which case maybe we can help with research or something...

    As far as PSF's are concerned, interesting with the scripted merchants. Has this been confirmed? Will they all provide equal income or will different cities have merchants with various skill levels created to simulate various levels of development in those regions?
    I remember bobbin saying that's what they were going to do with the merchants...
    Even something like they can name the PSF, thanks to the merchant present inside (I've seen this in other mods)...
    More than that and if they managed to do it, I don't know :P

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