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  1. #1
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Fan-based map progression thread

    A fair enough point, but the trade map clearly shows borders, cities and ports. It is easy enough to speculate based on it.

    As far as PSF's are concerned, interesting with the scripted merchants. Has this been confirmed? Will they all provide equal income or will different cities have merchants with various skill levels created to simulate various levels of development in those regions?
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Fan-based map progression thread

    Quote Originally Posted by Brave Brave Sir Robin View Post
    A fair enough point, but the trade map clearly shows borders, cities and ports. It is easy enough to speculate based on it.
    About what though? Seems like there won't be any more factions releaved, as there shouldn't be more in the 1st release... (and if they are screwing with our minds, that's enough headaches for me lol)
    Rather I'd like to know, if the factions are decided or if slots are still open, in which case maybe we can help with research or something...

    As far as PSF's are concerned, interesting with the scripted merchants. Has this been confirmed? Will they all provide equal income or will different cities have merchants with various skill levels created to simulate various levels of development in those regions?
    I remember bobbin saying that's what they were going to do with the merchants...
    Even something like they can name the PSF, thanks to the merchant present inside (I've seen this in other mods)...
    More than that and if they managed to do it, I don't know :P

  3. #3
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Fan-based map progression thread

    That is actually a very cool idea, using a scripted merchant to provide income AND name the fort. It would be an odd mechanic though if the Lusotannan can get as much out of a PSF/city in the Levant as the Arche or Ptolemioi

    I was speculating on provinces mostly from a gameplay point of interest as provincial capitals will still be the main goal for the AI and most players. For example, if the Ptolemioi lose a few provinces maybe we are less likely to see a Yellow Death, what will be the natural expansion point for the Areukioi, etc.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Fan-based map progression thread

    Quote Originally Posted by Brave Brave Sir Robin View Post
    That is actually a very cool idea, using a scripted merchant to provide income AND name the fort. It would be an odd mechanic though if the Lusotannan can get as much out of a PSF/city in the Levant as the Arche or Ptolemioi
    Since they are using merchants, these have 10 trading levels (11 if you count no star at all), haven't read anything about it from the team, but I'd speculate that they will use them and say lvl 1 merchant represents a small trading post or a rural hamlet, lvl 5 a fairly important town/city connected to a specific resource, while a lvl 10 a major trading hub...

    Something like that :)

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    mostly harmless Member B-Wing's Avatar
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    Default Re: Fan-based map progression thread

    Interesting. Haven't played many mods for M2TW, so I didn't know about the merchant-fort thing either. Pretty clever with the names. I'm guessing what happens is that whenever a particular stone fort is captured, the script automatically spawns a merchant belong to the corresponding faction with the appropriate name? What would happen if the merchant eventually died of old age? Don't know anything about scripting, but it is possible to ensure that there's always one there?

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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Fan-based map progression thread

    Quote Originally Posted by B_Ray View Post
    Interesting. Haven't played many mods for M2TW, so I didn't know about the merchant-fort thing either. Pretty clever with the names. I'm guessing what happens is that whenever a particular stone fort is captured, the script automatically spawns a merchant belong to the corresponding faction with the appropriate name? What would happen if the merchant eventually died of old age? Don't know anything about scripting, but it is possible to ensure that there's always one there?
    I understand it would be a similar script to the Central European defense script except with Merchants instead of uber-armies
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