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Thread: Fan-based map progression thread

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  1. #1
    mostly harmless Member B-Wing's Avatar
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    Default Re: Fan-based map progression thread

    Interesting. Haven't played many mods for M2TW, so I didn't know about the merchant-fort thing either. Pretty clever with the names. I'm guessing what happens is that whenever a particular stone fort is captured, the script automatically spawns a merchant belong to the corresponding faction with the appropriate name? What would happen if the merchant eventually died of old age? Don't know anything about scripting, but it is possible to ensure that there's always one there?

  2. #2
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Fan-based map progression thread

    Quote Originally Posted by B_Ray View Post
    Interesting. Haven't played many mods for M2TW, so I didn't know about the merchant-fort thing either. Pretty clever with the names. I'm guessing what happens is that whenever a particular stone fort is captured, the script automatically spawns a merchant belong to the corresponding faction with the appropriate name? What would happen if the merchant eventually died of old age? Don't know anything about scripting, but it is possible to ensure that there's always one there?
    I understand it would be a similar script to the Central European defense script except with Merchants instead of uber-armies
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

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