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    In the shadows... Member Vuk's Avatar
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    Default Re: The Problem With Sequels

    Quote Originally Posted by gaelic cowboy View Post
    I have about as much interest in learning button combinations as dorans bull in the back field, I remember the old days of Amstrad gaming and there was plenty of rubbish games and cynical franchise games back then too.
    I am not talking about button combinations and added complexity. I am talking about giving you only the simplest, least complicated controls, and then letting you do anything you want with them. Just like in Thief and Deus Ex, there was not cover system. If you wanted cover, you crouched, or positioned yourself behind something manually. If gave you more freedom, and made the results of a fight depend more on your thinking and skill. If you are too stupid to use cover, then you will die. You won't have a program do it for you.

    You are right, there were plenty of stupid franchises out there. I am not saying that they should not make stupid franchises such as AC (the sheep need to graze), I am talking about polluting GOOD franchises with the rubbish. PoP has its own charm, and some of them were pretty good games, but they were not the types of games I like. Could you imagine if I made the next PoP a FPS that played like DX or Thief? The PoP fans would be rightly angry at me for ruining their franchise. It is not ruining because there is something wrong with Thief or DX gameplay, but because I made a PoP game something that it was not. PoP fans want a PoP experience. Likewise, you should not be dumping the cinematic, console, BS into DX or Thief. They attract different types of people, and there are plenty of sheep out there to buy AC. Thief and DX should be made for the types of people who cherish a different type of gameplay. (as was done with HL2, and look how successful it was!)
    Last edited by Vuk; 01-04-2011 at 19:57.
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