Really good AAR, definently one of the better ones i've looked at so far :).
Really good AAR, definently one of the better ones i've looked at so far :).
@vollorix: Don't worry about posting your own progress, I'm not trying to keep this thread "pure" or anything! I like hearing how others have fought the same campaign. I'm like you in that I can't just sit there for decades, waiting for other powers to build up, at least not without a good role-playing reason. Later on you'll see one method I use to soak up the extra income from all the mines - those "powerful advisors" really come in handy :)
I've tried a couple of Pontic campaign starts where after securing Asia Minor I marched from Syria straight down to Egypt, but this time around I think I'm going to keep my hands off Antiocheia for as long as possible, and let the Syrian Wars play out between the Ptolemaioi and Arche Seleukeia. Who knows, maybe they'll even rebuild their elite MIC in Antiocheia.
@Blacksmith: I really SHOULD have some chariots, shouldn't I? Can't call it a Pontic campaign without them.
@Octavian: Thanks - and welcome to the forum!
Chapter 9: The Battles of the Bridges
Before Ariobarzanes Kianos could make any further conquests in Asia Minor, he first had to deal with a renewed threat from the Arche Seleukeia. For the fragile peace with the Seleukids could not last, and in the spring of 264 BC they sent small forces to besiege the town of Tarsos on the coastal plains, and also against a mountain fort near Mazaka.
Spoiler Alert, click show to read:
Last edited by FriendlyFire; 01-26-2011 at 17:49. Reason: Added spoiler tags
LOL - I messed up the chapter numbers already! And although I can edit the text, it looks like I can't edit the subject line, so that will always stay as "Chapter 9". Ah well, just pretend there's a mysterious missing "Chapter 8" out there.
Chapter 10: The Two Brothers
Spoiler Alert, click show to read:
Last edited by FriendlyFire; 01-26-2011 at 17:50. Reason: Added spoiler tags
I think you're making things way too easy for yourself fighting large bridge battles - taking advantage of the AI's inability to fight such a battle with anything remotely resembling intelligence. It's better to fight battles in the open field, especially with phalangites.
I occassionally fight on bridges, but only with 'rearguard' forces of one or two units - one melee and one missile, to delay the enemy crossing rather than prevent it. Otherwise I deploy my army at the rear edge of the battlefield in such a way so as to let the enemy cross the bridge unhindered, and then fight them once they're across. It's more fun that way, really.
It's also more fun to besiege an enemy town with an army small enough to make the enemy sally out when you end the turn. Fighting them outside the walls is a lot more realistic and fun than fighting inside the town. I only assault if the enemy has a really small garrison of four units or less.
Last edited by Titus Marcellus Scato; 01-17-2011 at 11:54.
No argument about the bridge battles - it's a cheap tactic to survive in the early game. Not so sure about town assaults: I think defending against a sally is often easier than figuring out how to fight your way through the various defenders in the streets, especially if they have a good commander to boost their morale.
I was also about 30 years further on in the campaign, so you'd be seeing a lot more of the same types of battles. However, I don't really like the way the world turned out: I was pumping all of my mine revenues into Pahlava to keep the only other anti-Seleukid power alive, the Lusotanna had just captured Rome, and the Greeks and the Getai were attacking me through Epeirote territory despite not being allied to them. Plus I had a lot of writing to do before I could catch up to the present moment! So... I'm going to restart the campaign from just after the capture of Trapezous. Won't affect the story, but I'll be able to take more risks in the battles, and maybe the world will turn out differently this time :) (Thankfully I save every season, so it's really easy to go back and redo history like this)
I was also fed up with AI Rome being pasted every game by some AI faction - so I've given all Roman legionary units 2 secondary hitpoints to make them as tough as horsearchers in autoresolve battles. So I can still kill AI Rome - manual battles still play as normal - but no AI faction can manage it.
Hm, i´ve given Romans a 0 turn recruitment for Princeps, Hastati and Triari ( reducing the unit size of Triari and Pedites by half ), it seems to work quite well in earlier stages, but i can´t confirm any success of those changes for a longer timeframe, yet. It´s quite funny - normaly it´s the Lusos who manage to destroy Romans, but never any of the two Gaulic factions. I still somehow suspect the "ap" weapons of the Lusos responsible for that... But in my current Pontus game ( i had liftet the FoW incidently ) Carthies seem to expand in Spain, while Lusos are on defence ( but it was still the year 245 b.c. ). I´ve also noticed a slight Sauromatae drawback expansion wise: normaly they were able to grab Crimea quite fast, but in all my later games they seem to have some troubles with it, while Getai are quite successfull ( beeing able to take and keep Olbia, for instance ). I should continiue that game to see the outcome, though. ( playing on H/M on Ferromancers BI.exe with Konnie´s traits adjustments ).
- 10 mov. points :P
Interesting pro-Roman campaign fixes! I might try one of those two alterations if they get in trouble again in this campaign, but so far they're doing much better. The Sauro do seem oddly lethargic - are they generally just crippled economically, and thus permanently stuck?
Chapter 11: Negotiating with Pyrrhos
Although he had just conquered the north coast of Asia Minor, Ariobarzanes Kianos still wanted more. Putting down some minor rebel incursions did not satisfy his lust for war, and only a year passed before he sought once more to expand his kingdom's borders.
Spoiler Alert, click show to read:
Last edited by FriendlyFire; 01-26-2011 at 17:51. Reason: Added spoiler tags
Sorry to tell you this, but historically phalanxes didn't fight on steep hills, only gentle slopes. Holding the long sarissa pike at the right angle was very difficult on steep slopes, even when facing downwards.
Your army should have been positioned a lot closer to the walls, where it's flat. You'll have more fun by giving the AI a fighting chance, instead of going for the maximum advantage possible against the computer which is too stupid to take advantage of terrain the way you can.
Unfortunately, despite being well written and beautifully illustrated with wonderful images, this AAR is becoming boring for me since you're winning the battles so easily. Sinope was the only one where you had any difficulty at all.
Last edited by Titus Marcellus Scato; 01-20-2011 at 12:41.
I'm further along in the campaign, so I'm afraid there'll be more phalangites-on-slopes images to come before I can adapt. Want me to PM you when I get a heroic on the flat? :) I'll think about throwing in some different line troops as well, to get a more historic Pontic mix, but I'm not sure I can have fun fighting e.g. klerouchoi agema without some phalangites of my own. Anyway, thanks for all your feedback so far - it made me restart after chapter 10, and this world is looking much more interesting as a result (and hence more likely to keep me playing).
Last edited by FriendlyFire; 01-20-2011 at 23:58.
AI stupidity unavoidable. Only legit way of making it fair is to put your army under AI control.Controlling the General yourself. I tried it once for my AAR, but got boring.
Spoiler Alert, click show to read:
[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
Chapter 12: Across the Pontos Euxinus
The capture of Trapezous on the northern coast of Asia Minor (see chapter 10) had provided Pontos with its first port capable of constructing naval vessels, and Ariobarzanes Kianos' restless eyes now looked overseas for conquest. The town of Chersonesos, a Hellenic colony across the Pontos Euxinus, still asked for help against the invading horse-bands of the Sauromatae, and thus in 253 BC the first Pontic fleet was constructed. Although admittedly it was not a very impressive sight…
Spoiler Alert, click show to read:
Last edited by FriendlyFire; 01-26-2011 at 17:52. Reason: Added spoiler tags
Great AAR! I really like your style. Keep it up!
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
- Quintus Horatius Flaccus
How... how? what? Rebel script?! WOAW... ive never seen that! Great job FF :D
War is a puzzle with morphing pieces
I make Ancient Weapons and Armor
Chapter 13: A Battle without Blood
While the kingdom of Pontos slowly grew, the conflict between two of its much larger neighbors powers had reached a turning point in 252 BC. For the Ptolemaioi were now clearly winning the Syrian wars, and had captured the crippled town of Antiocheia (sacked by a Pontic captain in 265 BC) from the Arche Seleukeia. Although it was to change hands four more times, the Seleukids never again held it for more than a year.
Spoiler Alert, click show to read:
Last edited by FriendlyFire; 01-26-2011 at 17:53. Reason: Added spoiler tags
If you have any sense of honour and fair play, you'll give Ani-Kamah to Hayasdan. They earned it - you only stole it. I'll say no more.
I've been following this one, both here and over at Total War Center, and I just wanted to say I think you've done a great job.
I like the historical narrative style, and the pictures always seem to jive nicely with your text.
Looking forward to more.
Shouldn´t the players behaviour depend on the qualities of the current King of Pontos to perform a better roleplay? I mean, looking at the new FL Arsames Kianos i could imagine this guy is no one who might be concerned "honorable" ^^If you have any sense of honour and fair play, you'll give Ani-Kamah to Hayasdan. They earned it - you only stole it. I'll say no more.
- 10 mov. points :P
No.
The Hayasdan army took the city in battle. Because they wanted it.
Friendlyfire has, as yet, offered no valid roleplaying reason for the victorious Hayasdan army to march OUT of the conquered city, (which their soldiers would be happily looting) and allow the Pontic army to march IN afterwards. That this has happened is only a quirk of the RTW game engine that FriendlyFire has exploited to his advantage.
And the roleplaying reason should be something more imaginative than "The Hayasdan army went out of the city for a victory parade, and the Pontic army sneaked in the rear gate, locked the front gate, and then refused to let the Hayadan soldiers back in!"
@TMS
You´re awaiting role playing, but are denying the option, a quite good one, imo, to follow the "kings will", according to his character, rather then relying on "players honor"? Strange...
FF said, he´s done it to try out what happens, i do not thing he is so in dire that he couldn´t have solved the situation in any other way.
RP reason could be:
Something like bribing the commander of the Hay army to make sure that Pontic troops would be who´ll secure the town, perhaps? :)
And since the Hay general was "Yervanduni", he should have been "disloyal" in this case to accept the bribery, i´d say.
Just a notice - normaly you can´t bribe allied armies, despite the fact that you can´t really make an allied AI faction lift the siege without interfearing by force ( perhaps "move_char" command, teleporting a Seleucid stack right behind the Hay army might have helped, but i doubt that. And it´s not more realistic than the solution that has been chosen.
I don´t want to say that i´m happy with this solution, but it´s somehow funny, and could in fact been "justified" as said above, imo.
Last edited by vollorix; 01-25-2011 at 17:02. Reason: spelling...^^
- 10 mov. points :P
Bribing the enemy commander would be an acceptable roleplaying explanation as to why Hayasdan has just handed over a newly-conquered province to Pontus for nothing. Pontos has gained a new province without conquest. Provided that FriendlyFire actually sends a diplomat to the Hayasdan army commander and offers a very substantial 'gift' of several thousand mnai.
Another acceptable reason would be Pontus threatening war against Hayasdan if it didn't hand the town over (equivalent to 'Accept or we will attack' diplomacy.) Provided that Friendlyfire sends a diplomat to the Hayasdan commander, and cancels the alliance between Hayasdan and Pontus - since after a threat like that, realistically, Hayasdan would no longer want to be allies with Pontos.
(Actually, to do the above, I'd use Force Diplomacy to first give the town to Hayasdan, then use FD again to force Hayasdan to give it back under a 'Accept or we will attack' offer. This will create a proper diplomatic 'transgression' in the game engine, making Hayasdan very angry toward the player for the rest of the campaign, and will also give the other AI factions warning of Pontic treachery toward its allies, making it harder for Pontus to gain allies in the future.)
This would be an historically accurate reflection of ancient diplomacy - gaining a new province through treachery (especially towards an ally) is actually much worse, diplomatically speaking, than conquering it in open battle. Battle is honourable - treachery is vulgar.
It's a bit like the way Hitler got the rump of Czechoslovakia in March 1939 - he got a province for 'free', without a fight, but he also paid a price - he lost his reputation as an international statesman, so that no-one ever trusted him again (particularly Britain went from 'unsympathetic neutral' to 'hostile potential enemy'.) All actions have consequences!
Last edited by Titus Marcellus Scato; 01-25-2011 at 19:24.
I'm definitely not handing Ani-Kamah back, because it's a Pontic homeland region. My battlefield justification is that the Yervanduni commander fled the battlefield (I was hoping he'd die, but he managed to get away as the sole survivor of his bodyguard), and it was left to old Ariobarzanes to rally the Hai troops and encourage them to finish taking the town. My new king will give the Hai a lump sum of 20,000 Mnai - almost all of my remaining treasury - to compensate them, and once I get mines up and running in Ani-Kamah I'll give them tribute equivalent to the mine's output for a generation (25 years, 100 turns).
Also, the Hai break their alliance with me soon afterwards anyway (spoiler alert!). Using FD to resurrect the alliance, then give them the town, then demand it back to set some treachery bit and make them prone to attack me sounds cool, except that they're pitifully weak right now. I don't think it would be much fun to role-play "this tiny kingdom of Hayasdan attacked us so we decided not to kerb-stomp them but instead we'll fight a pointless series of border skirmishes for 50 years until they can build a proper challenging army". Instead I'll pump money into them and hope they get the idea on their own...
As a side note: Ani-Kamah has "subjugation" marker only, no homeland one for Pontos, iirc. It´s a "homeland" for the Hay, though ;)
That "tribute" sounds more like a good way to keep the Hay off your neck, actually, but the 20k gift is cool.
I somehow always hesitate to fight the Hay while playing Pontos; maybe because i do not like to fight former allies, or it´s because the similarity of the starting conditions playing both factions, kind of sympathy for another underdog, who knows...
- 10 mov. points :P
You're right - I was thinking of victory conditions, not homeland regions.
I don't think I even need the tribute to keep the Hay happy, since they always seem to be very peaceful when I play as Pontos. It's more a role-playing/keep-my-audience happy move :)
Chapter 14: Two Happy Years
Arsames Kianos inherited a thriving kingdom from his elder brother, encompassing most of Asia Minor. To the west, an alliance between Epeiros and the Koinon Hellenon had reduced the Makedonian possessions, and the Antigonid line seemed on the verge of extinction. To the south and east, the Ptolemaioi had pushed further into the heartlands of Arche Seleukeia, although the Seleukids still had a loyal satrap on the island of Kyprus.
Spoiler Alert, click show to read:
Last edited by FriendlyFire; 01-26-2011 at 17:54. Reason: Added spoiler tags
great, i'm a big fan of this AAR much longer than most
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