Thank you Stazi and Glenn, for your kind words and enthusiasm. Let me in turn, share with all of you my enthusiasm: latest playtesting shows a campaign that is intense, dynamic and brings the potential of the vanilla game out more, just as i hope it would.
Following fedback from Glenn and Belisario, ports now cost 300flrns and take 3 turns to build. I would like to keep the port for more than 1 turn to build, although i understand that this may cause additional trouble for the faction leader Ireland invasions. However, playtesting shows that the AI that does such invasions has money and fleets and trade income, and so it should work better now.
Thank you for the suggestion Stazi, i'll go with the 3 turns and 300 flrns for the time being and see; if its not enough it may come lower, in the next version, or you can simply change that yourself :)
As for you being a perfectionist, so be it, but you have to pay the price, the price being that you are losing a hell of a lot of fun :)
Version 2.0 has just uploaded - there was a problem with the uploader from my pc, now its fixed, and so i await the administration to aprove the file. Won't be long now.
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