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Thread: The Caravel Mod

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  1. #11

    Default Re: The Caravel Mod

    Hello victor! :) and thank you for this interesting account of your campaign, your kind words and your interest in the mod.

    Latest version uploads after i write this, and it would appear its the final one (deja-vu anyone? :).

    By turtling you definitely get more fun battles out of the mod and MTW in any case, as the AI has time to prepare armies or even consider attacking you. Rushing early with small forces in Caravel v2.0/2.1 is slightly more difficult than vanilla and earlier verions as provinces change religion slower and also the happiness bonuses are a little more gradually given instead of all at once in the tech tree as in the vanilla game. So, although rushing is most certainly possible, invading quite quickly requires a little more care, foresight and adequate numbers, or else will be a little more adventurous than before for the attacker.

    Version 2.1 is save game compatible, although a new campaign will make your game have the full benefit of all changes made (there was no province income changes, but many others affect among other things the early crucial part). So perhaps you might want to finish your current one before changing the files if in an interesting phase.

    Having said that, version v2.1 is really really better in all ways including polish. I in any case, as a player, i'm very happy with it, and can't wait to finally enjoy the labour modding the game has been :)

    So this is it, v2.1 coming up, i hope you enjoy :)

    Last edited by gollum; 01-25-2011 at 20:07.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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