You won't see any difference when fighting with low armor units.
It's rounded down so the bonus +1 for attack starts with 3 armor foot and 4 armor cavalry. You have to start a fight with at least 5 armor infantry to see any difference. IMO now xbows will be useful for flanking heavy armored units like kata, gothic or chivalric knights. Say +5 for flanking (or +7 rear) , +3 for AP, + 3 if in wedge ... nice. I'll probably change my favorite pavise arbalesters for the faster shieldless version.AP forumula is (armor - 1)/2 for foot, and (armor - 2)/2 for horse. And, shields don't count when making this calculation.
btw I didn't say that this bonus is a bad idea. I only wanted to know the purpose of giving such a bonus to units like xbows. Thanks for the very detailed info. I really appreciate it.
About unit size. I personally don't like the bigger unit size. Most of the maps are small and with huge units there is not much space left for tactic, only frontal charges.
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