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  1. #1

    Default Re: The Caravel Mod

    Hello Stazi,
    if you read this thread back to my initial conversation with Glenn, it is mentioned that the unit-prod as well as the build-prod files have a coda that is generated by repeated use of teh Gnome editor. Hence, i advised earlier in this thread to make any editions to the files manually, as making them through the editor will cause the game to crash.

    This is something i am not responsible for - its a thing of the editor. The only solution is to have gone back to the files and done all the changes i did manually all over again, which i am not going to since the files work, due to not having the time for such an endeavor.

    This does not impact the game in any other way for anyone who wants to simply play. Just those who want to do additional editing of the files need to do it manually, ie without using the Gnome editor. Only in that case the editor will further displace the cols and the game will crash. Any editing you want to do in the unit and build prod files, do it manually.

    Last edited by gollum; 02-06-2011 at 19:09.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  2. #2

    Default Re: The Caravel Mod

    Stazi,
    quoting myself from post No75 of this thread:

    Last but not least; if you would like to do personal custom modifications on the files accessed by the gnome editor (build_prod and unit_prod), by all means do so, but edit the files directly in the txt. The editor shifts the data columns everytime one modifies something (a thing of the editor, not a fault of my own as far as i know) and i have used that so many times, that now whenever i use it again, the game crashes because of it, if i edit by using the editor. Sorry about that, but that's the way it is, nothing i can do about it, unless i go back and make all the changes i did by now, by editing the file directly, which is way too much work only to have the files "modifiable" by the editor henceforth. Again apologies. You can use the editor, however, to find what goes where and what does what, if you are not familiar with the txt file you wish to alter, before proceeding to do the change directly in the file itself.
    and also post No26
    The editor shifts the columns sometimes and i have used the eitor many many times, which makes it more likely that this shifting will manifest, and then the game can't load because of it.
    If i knew the editor would make that mess, i wouldn't have used in editing (only to help me "see" where is what) from the beginning. By the time it was clear what had happened, i had done so much work in the files with the editor that there was no going back.

    There could be a potential solution i have thought about to copy/paste the "normal" lines of data (not the coda), in a fresh vanilla file, replacing it, but i fear that only copying the right amount of data would make it work. Perhaps it could be done very gradually (few lines everytime).

    The result would, in any case, accomplish little for those that would want to use the editor again: when anyone would use the editor again, a coda would start all over again forming.

    The files as they are work absolutely fine and do not affect adversely the game at all to the best of my knowledge, and i have tested this as extensively as it was possible. They only affect you if you want to edit the unit-prod and building-prod files using the editor - that won't work. In that case, just edit the files manually and no problem.

    Last edited by gollum; 02-06-2011 at 19:06.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  3. #3
    Member Member Stazi's Avatar
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    Default Re: The Caravel Mod

    My apologies . I didn't read the whole thread carefully. I saw the mess and wanted to let you know. Those additional lines at the end doesn't really change anything. I've deleted them and game works as before.
    Many of the units don't show their deads. Are you going to make a proper deadpage file?
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  4. #4

    Default Re: The Caravel Mod

    Originally posted by Stazi
    My apologies . I didn't read the whole thread carefully.
    No worries

    I saw the mess and wanted to let you know.
    I really appreciate it, thank you. Please feel free to keep posting about anything you observe/want to ask etc. I already added you and everyone else that contributed in the thread/mod in the credits.

    Those additional lines at the end doesn't really change anything. I've deleted them and game works as before.
    That's good to know. Iirc, i deleted them once and the game crashed :)

    Many of the units don't show their deads. Are you going to make a proper deadpage file?
    if you mean about dead bodies on the battlemap, the mod does not change the vanilla settings, so, whatever the dead bodies are in vanilla they (hopefully) should be the same in the mod; at least that is i think the case if i haven't understood you incorrectly or unless you have something to propose in which case i'll be very happy to hear it.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5
    Member Member Stazi's Avatar
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    Default Re: The Caravel Mod

    There are some errors/missing units in the vanilla "deadpage coords" file causing that about 1/4 of the units don't leave dead bodies. I saw a topic about it somewhere and prepared one for myself. You can download it here. As you mentioned, it works with vanilla and your mod too.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  6. #6
    Forever MTW Member Durango's Avatar
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    Default Re: The Caravel Mod

    Quote Originally Posted by gollum View Post
    That's good to know. Iirc, i deleted them once and the game crashed :)
    Strange. I too have removed the extra lines, and the game works just fine.

    Quote Originally Posted by Stazi View Post
    There are some errors/missing units in the vanilla "deadpage coords" file causing that about 1/4 of the units don't leave dead bodies. I saw a topic about it somewhere and prepared one for myself. You can download it here. As you mentioned, it works with vanilla and your mod too.
    Are you sure that a whopping 25% of vanilla units have no dead bodies? That would be a serious bug. Could you, off the top of your head,
    give some examples of the units that are affected? I would much appreciate it.


  7. #7
    Member Member Stazi's Avatar
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    Default Re: The Caravel Mod

    Quote Originally Posted by Durango View Post
    Are you sure that a whopping 25% of vanilla units have no dead bodies? That would be a serious bug. Could you, off the top of your head,
    give some examples of the units that are affected? I would much appreciate it.
    Check the duel Jobbagy vs Spanish Jintes. Organ Gun crew doesn't even have an entry in the deadpage file. All these units (and many others) don't leave bodies. Game engine looks for the right body in the deadpage file but when it encounters any error it stops looking further. That's why good, innocent units are affected too. Maybe it's not a serious bug but most of the people like to see the proofs of their hard work lying around the battlefield .
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

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