Hello. I'm a vanilla player (since those times, the game was issued). The only thing, that bothers me in vanilla, is an AI being effortless at establishing overseas trade. It is the hugest possible exploit of this game. Last time I played Novgorod (expert, indeed), my income was 25k, expences were 5k. That was without farming, it's useless to spend a lot of money on farm upgrades, since there is such an imbalanced trade. And after you are the richest, the strongest, the vastest etc., it's plain boring to continue.
The question is: "How does this mod address the abovementioned issue?"
The only way to make it less abusable, imho, is to make AI twice as agressive, as it was. So that you never feel safe, just sitting at the edge of the map (Novgorod and some other countries) and accumulating wealth. But that's just my assumption. Or there are more reliable and tried ways of make it less exploitable?
Also, I would like to know all (or most) changes, this mod does to units (price, availability etc.). I was a bit shocked, after seeing somewhere here, that vikings landsmenn/carls/huscarls were "modded out". It would be, unfortunately, too much for me to try this mod, as, it seems, not only vikings are touched, aren't they? There is nothing wrong in an imbalanced unit, wars are never balanced. After all, AI is the most restricting and imbalancing factor for most games in the genre. No, for all games in the genre. That is why, I'd love to see some mod for MTW, that would touch only AI behaviour, both strategically and tactically.
By the way, is there a possible way of making all tactical maps at least twice bigger? It irritates me the most, when my cavalry stumbles upon an invisible wall somewhere. By the way, it is a bane of most computer games with realtime field battles.
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