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  1. #1

    Default Re: The Caravel Mod

    You must have your triggers crossed, VF, for if you ask of the name Glenn, you are mistaken in referring to it as a nickname, for it is indeed my own. If however you refer to the mark of Cauallero, this is not a nickname, but rather a title, which in addition to my 'location' is a reference to my respect for a certain knight-errant of considerable favour, El Ingenioso Hidalgo Don Quijote de la Mancha.

    Of course, I am nowadays less a knight-errant and more a sedate member of the Hall's brotherhood, curtailing my travels without this realm since they have only led me into trouble.

    Now before you begin slinging about accusations, I must make you aware that the mod is not my creation, but the brainchild of two fine brothers, Caravel and Gollum. I am simply enthusiastic. I am not however not a modder, and so your only assistance in reaching a comprimise will come from brother Gollum.

    I can't speak for him, so we must await his opinion, but meanwhile I suggest you read the discussions of this thread regarding the gameplay of the mod, and that for the sake of experiment you even download the mod (Which is tiny in size) if you have time and simply try it.

    If none of this is possible, then it is most advisable to at least maintain an open mind.

    And please, if you will, visit us in the Hall.

  2. #2

    Default Re: The Caravel Mod

    I try not to step on gollum's toes when it comes to his mod, but if I may be so bold as to comment?

    If you want to create a mod based on this mod for your own use, that's very possible. It's a case of finding the parts you like, studying the changes made and implementing them in your own creation. It will take some work on your part and some knowledge of the files, as simply cherry picking certain files is likely to leave you with a broken game.

    In as nutshell - yes it's possible, but it will require a bit of work.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3

    Default Re: The Caravel Mod

    Thank you, that concludes all my story :)

  4. #4

    Default Re: The Caravel Mod

    Dear All,
    the latest version of the mod - v2.3 - is now up and available for download.

    It incorporates the following:

    -Unique mercenary units that are worthwhile but expensive to recruit. Now there is no need to put artificial caps in your mercenary buys, while at the same time it will cost you considerably at the opening stages of the campaign to overwhelm the opposition with mercs
    -Improved starting garrisons for the rebels and some of the factions
    -Minor statistical improvements in missile weapons and some units to make them more worthwhile/less overpowered while keeping them in their vanilla familiar role as always
    -Improved use of xbows and arbs by the AI by fiddling with the AI use of them parameters (as with the BGs)
    -Further improved Catholic BGs by taking out the impetuous state of theirs as per Caravel's suggestion. They are now very cautiously deployed in battle by the AI

    I propose to set loyalty to :140 if you want a good early/middle game or :150 if you are a turtler and want a long game. Loyalty 180 was good but it was making the AI factions too cautious and thus prevented them from exploiting opportunities. I think that, after testing, loyalty:140 setting is actually better. This came about after some discussions we had here with Stazi whom i thank for it.

    The weather modded file was withdrawn as the engine returns the values automatically to the default ones of the file once used. Thanks to Axalon, Stazi and Durango for making me aware of this and apologies for the mistake The weather is in fact hardcoded from the file but it can be modded by importing textures to MTW from STW as per Ra's al Ghuls instructions in the modding weather thread (see here:https://forums.totalwar.org/vb/showt...weather-in-MTW). The Samurai Warlords mod has this feature. While the modded weather file does not really work, this does not create any side effect so if you have a previous version it will play fine, just the weather features i talk about in this thread are unfortunately not so.
    Part of the reason why i was fooled into believing that it was working was because the temperate terrain type that has the most harsh weather abounds in the Caravel Mod, unlike in vanilla where Lush is the most common. Hence i was experiencing more severe weather for the most part, but that was due to the terrain rather than the modifiction of the file working.
    Apologies for the mistake and thank you for your patience.

    Enjoy
    Last edited by gollum; 04-11-2011 at 09:20.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5

    Default Re: The Caravel Mod

    Thanks for the info Gollum, I´m certain the mod is a true gaming experience. I have one question for you on loyalty. I followed your advice and tested setting loyalty to 180 (in other mods currently playing), and I´ve been appreciating the, at least as appears to me, more stable AI-empires consolidating. At the same time I´m used to auto-managing taxes in order not to get random uprisings. Do you play the same way and in fact put the same strings on yourself as on the AI. Loyalty 180, or do you micromanage each territory to get 120, which is normally enough? Never mind the figure 180. The question is the same for for 140 or 150?

  6. #6

    Default Re: The Caravel Mod

    Hello Faremisch,
    i always micro, because in that way i can stretch my forces to the limit when attacking in achieving the most in attacking armies with the fewest in defending as a calculated risk that the AI automanage could never hope to match. Sometimes i do get rebellions of course in newly conquered territories or the AI attacking me on my own underdefended home territories but they are partof the calculated risk and i have (or make up on the go) usually the means to deal with them.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7

    Default Re: The Caravel Mod

    Brother Gollum, please forgive that I am a little pressed for time lately (Else there would be an update to the Reigns AAR), but I would like to congratulate you on this new release and thank you for it.

    Is it 'save-game compatible'?

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