Brother Gollum, please forgive that I am a little pressed for time lately (Else there would be an update to the Reigns AAR), but I would like to congratulate you on this new release and thank you for it.
Is it 'save-game compatible'?
Brother Gollum, please forgive that I am a little pressed for time lately (Else there would be an update to the Reigns AAR), but I would like to congratulate you on this new release and thank you for it.
Is it 'save-game compatible'?
Hello Glenn, thanks for the congrats;
play when and if you like. The mod is a labour of love for me - making it and playing it is already more than enough satisfaction.
Sharing it is also equally satisfying but always presupposes free will - otherwise its not sharing.
Yes, it is save compatible, although you'll find that some things have changed in your game (the mercs you get for example etc).
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Hi Gollum
Just want to say I played two campaigns of Caravel - v2.1 English and v2.2 Byzantine, both hard - and enjoyed them both. Thank you.
I see that you are now recommending loyalty:140. I approve. I felt that the AI was being 'unnecessarily' cautious, even timid, on occasion in the two campaigns. I thought that this was possibly due to its determination to preserve its troops to ensure sufficient garrisons to meet the loyalty threshold. But that's just speculation on my part.
I will get 'round to playing v2.3 at some point I'm quite sure. But I want to check out Redux next. You modders really are spoiling us old-school TW-ers these days.
Best regards
Victor
Sapere aude
Horace
hello victor, you're welcome, i'm glad the mod adds/ed to your enjoyment of the game.
If you want the AI taking even more opportunities, loyalty:130 will help towards that. You could even try the default (without loyalty setting ie 120) but maybe the game won't be as good then in the long term (past 40-50 turns) - there are many factions in expansionist and usually they burn out due to rebellions ect - the AI factions can hardly tech up properly as they pay very little attention to defending their provinces. In 140 loyalty its considerably better.
If you have played 2.2, 2.3 is very similar other than the mercenaries bit and slight improvements here and there, so essentially you've seen it all :)
Enjoy redux![]()
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Hi Gollum
Bit off topic, but your PM box is full.
Regards
Victor
hello victor, made some space now. No worries for the off topic - anytime.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Dear all,
just wanted to say that unless future feedback identifies a flaw or problem of any kind, the only thing that i am considering to add in the future is a dead men page - essentially corpses - for units that miss it as suggested by stazi earlier in this thread.
I have playtested the mod as extensively as it was possible by both playing campaigns and running autorun camps, and i have to say that i can't as yet find any flaw that would require fixing (within the intended context of the mod) - be that in text, or gameplay factors.
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Last edited by gollum; 04-22-2011 at 10:29.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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