Premise
This AAR will be based on the expansion of my celtic empire under Adcobrovatos, and hopefully his sons and grandchildren. It is inspired by Fixiwee and FriendlyFire's AARs, which I enjoyed very much. It will be presented by multiple sources, all contemporaneous to the action. Who will be presenting the story will unimportant in that they will probably be a throwaway character, and never spoken of again. However, do note what they have to say, as it will give hints as to their intentions. Not all narrators will be reliable, and they will vary in their goals and interests. I will try not to make their interests too narrow, however.
This AAR will be more geared towards the story, which leads me to...
House Rules
As I've said, this AAR will be geared more towards the story. That, coupled with my general impatience toward lulls in the action, means that I will make use of various cheat codes. If you have a problem with this, then I invite you to not read further.
However, I will be honest when doing so. Here is a list of rules regarding this:
- I tend to use character reset quite a bit. I also tend to add money to my treasury to keep the game moving, and to finance at least three armies. Once my finances stabilize, I tend to not use such cheats, and go with it.
- I occasionally add buildings where I feel necessary. Usually I change major military settlements temple's from Lugos to Teutatis. Occasionally, I will add a building in after finishing another, to represent the two being built together. I usually do this if it is an important project.
- If my armies are off campaigning, I tend to autowin battles with rebels that pop up, using a general. Because of this, some generals have higher experience than they should.
- Finally, and this is related to the first part, I tend to use character reset to bring my units back to a city to train, and send them back to the front over a 6 month period, usually directly into battle/seige. I rationalize this story wise and reinforcements being sent in every 6 months. Since these men are probably just being hired, not trained, in a city, it would be easy, once word is sent back, to hire the number of replacements needed to send to the front. After six months, they should have arrived.
Also, I've given myself Ankyra, because in my first Arverni game, I got it spontaneously, and it was so much fun.
Finally, for a few actual rules:
-Campaigns may not be started during winter, unless in extreme circumstances.
-Galatia will be treated as subfaction. I've built up it's barracks to allow full construction. Any cities captured by the galatians will be treated as subserviant directly to them. That is, a Type 3 government until the current King of Ankyra dies. At this point, changes may be made, but In-Character there must be consequences. Perhaps even lowering the loyalty of the current king.
-Any celtic city that comes under the control of a non-celtic overlord must be treated as transgression. That city must be reclaimed as soon as possible, unless extremely politically infeasible.
-No non-celt generals, without extreme penalties (having family members bribed away from a non-celt faction govern a Type 4, for instance). Absolutely no allied generals that aren't celtic.
-Whatever city my faction leader is in must be made the capitol, unless he has been called on campaign. He must then name two governors to manage the clan in his stead.
-All young men (family members) must attend school until 25, unless given a specific pardon by the king. Only Sharp family members may be pardoned, except in extreme circumstances. Galatians are exempt, until a suitable school is built in anatolia. Even then, only family members are required to attend.
-I reserve the right to amend or add onto the house rules as necessary.
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