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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

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  1. #1
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Does this include the RS textures?
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  2. #2
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Skullheadhq View Post
    Does this include the RS textures?
    Water only.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  3. #3

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello I like the mod, and it seems to run alot smoother than regular EB does. But there is something weird going on with the eleutheroi AI. Most of the Eleutheroi cities appear to empty themselves of their armies leaving the general unit alone and walk around the countryside. This makes expansion occur way to fast.

    I was playing as Macedon and after destroying the Koinon Hellenon I made peace and alliance with Epirus. Immediately they blitzed through Eastern Europe, I saw Pyrrhus besieging Ak-ink alone, versus the Barbarian general. He won and by now I think Epirus is bordering the Boii, who for some odd reason don't have a deathstack that I can see. The Getai expanded straight north and took Bastarnoz very early. When I started expanding north the Eleutheroi had a few weak armies wandering leaderless and I could quickly conquer all the cities in about three turns.

  4. #4

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by tobit View Post
    Hello I like the mod, and it seems to run alot smoother than regular EB does. But there is something weird going on with the eleutheroi AI. Most of the Eleutheroi cities appear to empty themselves of their armies leaving the general unit alone and walk around the countryside. This makes expansion occur way to fast.

    I was playing as Macedon and after destroying the Koinon Hellenon I made peace and alliance with Epirus. Immediately they blitzed through Eastern Europe, I saw Pyrrhus besieging Ak-ink alone, versus the Barbarian general. He won and by now I think Epirus is bordering the Boii, who for some odd reason don't have a deathstack that I can see. The Getai expanded straight north and took Bastarnoz very early. When I started expanding north the Eleutheroi had a few weak armies wandering leaderless and I could quickly conquer all the cities in about three turns.

    Yep, this happened to me too when I had this installed. I recently had to completely re-install EB, and it doesn't happen now that I don't have this modpack installed. Some mod is/was making all the Eleutheroi armies wander around with only one unit left inside the cities.
    1x From Fluvius Camillus for making him laugh.

  5. #5
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by CashMunny View Post
    Yep, this happened to me too when I had this installed. I recently had to completely re-install EB, and it doesn't happen now that I don't have this modpack installed. Some mod is/was making all the Eleutheroi armies wander around with only one unit left inside the cities.
    That's weird. I will look on to it.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  6. #6

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I have RTW gold (so RTW and BI). I use the BI exe. Do I just need to install the RTW version?

  7. #7

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello,

    1. I just downloaded the mod and it runned fine firstly, but then i had several CTDs. I have read about this in first pages and i saw that you are working to fix that. It happends to me sometimes when I try to load Autosaved savegames, and also before and after battles(playing Makedon and Romani).

    2. I dont know if it has something to do with that, but I installed Rome + BI + 1.5 + EB1.1 + EB1.2 + Megamod, so no wrong steps right?

    3. I also read about minimal AI, what does it change during game? I dont understand it(sorry) .

    4. Did you modify the mining income thing? I feel like Im earning so much less

    Thanks for trying to solve this

    Anyway, nice mod , I really liked the movement points increasement, and the trait changes(get some stars of command in H or VH difficulty, and the baktria thing you explain on description).

    It would be insane if you could make AI to recruit more cavalry, because when I fight them, its armies are like 15 infantry 1 cavarly(general) most of the times.

    Greetings

  8. #8

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    That's weird. I will look on to it.

    ~Jirisys ()
    It is due to the increased movement- they slave faction tries to combine all its armies together, even if it means abandoning all their cities. They are more likely to try this kind of stunt if it is possible to reach multiple settlements in one turn, the AI generally doesn't like to make moves that would take more than one turn to complete.
    Last edited by Paul D; 08-09-2011 at 05:35.

  9. #9
    Handler of candles Member Xehh II's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Forget every I have said about this not working, I am just a silly, silly person.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  10. #10

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Paul D View Post
    It is due to the increased movement- they slave faction tries to combine all its armies together, even if it means abandoning all their cities. They are more likely to try this kind of stunt if it is possible to reach multiple settlements in one turn, the AI generally doesn't like to make moves that would take more than one turn to complete.
    While it may look weird IMHO it makes the game more interesting: Less sieges and more field battles =)

    Btw, jirisys, some time ago you talked about implementing the victory conditions submod in your pack, have you dropped the idea? Does it realy works? I would be nice to see ai rome not completely ignoring italy and sicily for once.....
    Last edited by LusitanianWolf; 08-10-2011 at 16:50.



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