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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

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  1. #11
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    So why is it so expensive to repair them? And does it do that every turn?
    (1) The damage dealt is 100% so you basically pay the same amount for the repair as if you'd construct it anew. (I'm not sure if this is really the case - maybe it is "only" the price you get for destroying the building. But even that would be 5000 Mnai for a level 5 MIC.) There are 9 or 10 provinces which can have a polybian MIC. And the AI tends to have them upgraded to level 5 by the time the Marian Reforms happen ....

    (2) Yes, the AI seems to do it every turn (if it has enough money, that is), as far as I can tell it even neglects new constructions (at least a few process_cq tests back in vanilla EB seemed to hint for that, since there never was a building in the queue).
    I also assume that this huge expense is part of the reason for the mass recruitment of Vigiles instead of legionaires (although the stat/cost ratio has a major influence too of course).
    Last edited by Shadowwalker; 01-31-2012 at 22:42.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
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