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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

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  1. #1
    Member Member Alexandros Megas's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello to everyone! I have the same problem that you have when I move my Archistrategos in a campaign away from the capital. What can we do Jirisys??
    Quote Originally Posted by Conan View Post
    Hey guys running the mod and loving it!

    I'm playing AS and finding the "not in his satrap" trait very annoying to manage as the penalties are pretty grim for this and I've no way of know how to get rid of it! Any advice?


    I enjoyed a lot your mod pack (the ALEX.exe), and actually I want to perform little modifications (for myself) to Roleplaying as the Seleukids and in this I did add to the roster the Hoplitai Haploi, Kardaka Arteshtar, Qalaim Numidim and other units to the seleucids (I had some troubles with the Agranikoi pelekuphoroi) and included the farms+2 (I am tempted to include the highways after the conquest of Rome for the seleucids) in an assimilation of the Baktrioi, Makedon and India by the Arche. I would like also to create the battles of Alexander (Chaeronea, Granicus, Issus, Tyrus, Gaugamela and Hydaspes) as a prologue, and perhaps some of the Diadochi, but I can't enable the battle editor. Dou you have any advice to help me please? Thanks a lot again for your wonderful job.
    Αλεςανδροσ Μεγασ Ο΄ Μακεδονικε και Ασιασ Βασιλευσ

  2. #2
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Did you use a custom shortcut or the trivial script?

    If you used the custom shortcut, then add -enable_editor to the end. If using the Trivial Script, just check the option to enable editor.

    ~Jirisys ()
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  3. #3
    Member Member Paltmull's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Is the non-Alexander version of this modpack compatible with the City Mod?
    Last edited by Paltmull; 04-19-2013 at 15:00.

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  4. #4
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I'm not sure. It might. I think the problem was only with Alexander.

    ~Jirisys ()
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  5. #5
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    In fact you can mod another city mod without touching descr_regions by just modding EDB with a hidden source. I have no idea if it helps against CTDs of city mods or not.



    My Submods for EB
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  6. #6

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    hi jirisys.
    any new about the compatibility with BI?
    Nec sine Marsis nec contra Marsos triumphari posse
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  7. #7
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by belliger View Post
    hi jirisys.
    any new about the compatibility with BI?
    None for the 1.0.x version, there will be for 1.1.x thanks to ExTSO, but that's a long way to go still.

    ~Jirisys ()
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  8. #8
    Member Member Darth Stalin's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hey, jirisys!
    I'm not sure, but are these mods included into your modpack:
    •Atraphoenix' Roma Surrectum Legions Adaptation.
    •lt1956's Aquilifer unit.
    ???

    And what should be the correct line of installing mods? (I suppose that clean RTW, RTW:ALX - latest versions of course, then EB 1.2 with latest fixes, then Maximus ALX mod? and then your mod pack?)
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

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