Page 10 of 10 FirstFirst ... 678910
Results 271 to 297 of 297

Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

  1. #271
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by belliger View Post
    hi jirisys.
    any new about the compatibility with BI?
    None for the 1.0.x version, there will be for 1.1.x thanks to ExTSO, but that's a long way to go still.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  2. #272

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi I am currently having problems starting rome total war alexander now after i installed the new extended trivia script. At the loading screen it says "script error eb/data/export_descr_build unknown unit type: legio i germanica" I was wondering if you could help me. as everything was working great with your mod untill i installed ExTSO. I have added the export descr unit to sp edu backup even the building file. I even uninstalled your mod and re installed it and same problem.

  3. #273
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    ExTSO is not made to be compatible with the current version of the mod pack.

    You can, however, install ExTSO someplace else, and replace the files with the mod pack files, then copy those files to your EB install.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  4. #274

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    aah I see. Well thats good to know but now i have this problem still, and i have no idea what to do it says "script error eb/data/ export descr building unkown unit type legio 1 germanica" and i have no idea how to fix it i mean the unit is clearly in the EDU and is in the building.

  5. #275
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  6. #276

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Have you considered adding the spoils of victory mod into your pack?
    I used to have it on my old computer before it died. It gave a small amount of mnai to the winners of large battles to represent the spoils of winning the battle.

    Great Pack. Really helps improve the game play.
    Thank you Jirisys.

  7. #277
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    The problem with the SoV is that it wasn't working back when I started developing the pack. So I didn't add them.

    I've messaged V.T. Marvin several times already. In fact, I selfishly credit myself for convincing him to redo the SoV mod for EB 1.2.

    As for adding it to the current version of the mod pack? I'll have to post an announcement about that.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  8. #278

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Figured out what was causing the legio I germanica. Using your version of EXUIM is what causes the crash and it's probably because you forgot to add the legions at the end of them and even me copy and pasting the legions wont fix the error.

  9. #279
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    ExTSO or ExUIM? I don't know if ExUIM is supposed to be added to this version of the mod pack. And ExTSO is, as I have said before, not compatible with this version of the mod pack.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  10. #280

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    None of the links works, I also tried to download from http://jebmmp.ebmultiplayer.com but it downloads like 60% and then says that there is an error

  11. #281
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Ddaulet View Post
    None of the links works, I also tried to download from http://jebmmp.ebmultiplayer.com but it downloads like 60% and then says that there is an error
    The GameFront and FileFactory links work. And the error is likely a connection problem on your end. I can download it fine.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  12. #282

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    couldn't launch after installing, It says "unknown unit type legio I germanica"

  13. #283
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  14. #284

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi jirisys, is it possible to add 2 minimods to your mod pack? I really enjoyed and miss Spoils of Victory by V.T. Marvin and Roman Allied Legions by konny
    naked fanatic

  15. #285
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Not unless you can actually mod them in.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  16. #286
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Taken from an announcement on the Mod Pack's website:

    Hello again MMPers. I am here to make an important announcement concerning the current 1.0.x version of the Mod Pack.

    It has been quite a long time since the first release of the Mod Pack (two years, to be precise), and all updates were released soon after, not even a month had passed, if I recall correctly. Beyond that, I released some (quite badly compatibilized) mini mods which I had made for the second version of the mod (currently, version 1.1.x), as well as a small hotfix that corrected some annoying CTDs.

    It's been more than a year and no updates have been released since. And I don't plan to release any more updates to the current 1.0.x versions of the mod. That's right, I'm officially declaring that the 1.0.x version of the mod has been discontinued. That doesn't mean that there won't be any technical support for that version of the mod, rather, that there will be no further minor updates, addons, fixes or compatibility adjustments to the addons I released back in late 2011 (sorry lads, but you're gonna have to copy those files manually).

    Back when I released the mod pack, I was younger, more eager, and more careless, so it was a complete mess, organization-wise. The folders where I had made the mod pack was like if there was a hurricane that swept through a pile of spare parts and managed to make a decent car, but you wouldn't be able to know what to fix if something was wrong. That made it quite difficult to track down bugs and make addons, and I decided to not break my head further with that lovely mess of a mod any longer.

    Hopefully you can understand.

    Regards.
    The Mod Master and Pack Keeper.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  17. #287

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I can understand! Thanks for all your hard work, Mod Master and Pack Keeper!
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  18. #288

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Yes thank you for the mod it was really good. My only true complaint and maybe its me or maybe i hope it's not just me. But i notice the campaign AI tends to do nothing at all untill like 235 bc. And trust me i gave all small factions at least LEAST! 1 million mnai. and they just sat there. BUT the aedui actually killed the arverni and took over gaul in like 230 bc. before from 272 bc untill 250 late 240 they did NOTHING absolutely nothing the romans are the only ones who expand at all in the start. Did you program that? because this happens every game. I am playing your alexander version on alx engine. Any idea what can be behind this? I thought it might have to do with your do not attack script and was wondering how to remove it.

  19. #289
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I have no idea, I don't think it's possible to alter this. In my campaigns, usually the Parthians and Saka expand like crazy in the first few years. I guess maybe you're not looking at all the factions?

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  20. #290

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I see. guess its just bad luck on the Ai i mean i didint really give them money untill like 260 bc. Its odd because even the ptolies did not attack or well did not at least conquer and keep any arche seleukid land also until like 240-250 bc. Probably AS beat the crap out of pahlava. i had to give the pahlava like 2 full stacks of gold everything units of grivpanvar and armoured horse archers than they began to expand. :)

  21. #291

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi,


    First, I would like greatly thank you Jirisys for your hard work to make Eb better in better ! Otherwise, i'm a little bit confused with the install instructions.

    I have re-installed a clean version of RTW Gold edition (RTW1.5 + BI1.6) + Alexander (Alx1.9 Total war ERAS). Then, EB1.1 + 1.2 fixes.
    Then I installed Jirisys' Rome: Total War - Alexander - Europa Barbarorum Mega Mod Pack (JRTWAEBMMP1.03.exe). Do Have I to install...

    -CTD Fix.zip
    -Victory Conditions.zip
    -Epilektoi Hoplitai Voice Correction.rar
    -Revert Realistic Movement Mod.rar


    ...to make the game up to date ?

    And finally, could I install the complete "RS2_Environment_for_EB" without problem of compatibilities with Jirisys Mega Mod Pack ?

    Thanks by advance ;)
    Last edited by Jochem; 08-02-2013 at 21:36. Reason: last question

    Igne Natura Renovatur Integra

  22. #292
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hey, jirisys!
    I'm not sure, but are these mods included into your modpack:
    •Atraphoenix' Roma Surrectum Legions Adaptation.
    •lt1956's Aquilifer unit.
    ???

    And what should be the correct line of installing mods? (I suppose that clean RTW, RTW:ALX - latest versions of course, then EB 1.2 with latest fixes, then Maximus ALX mod? and then your mod pack?)
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  23. #293
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Yes they are, but on the alexander version of the mod pack.

    If you install the Alexander version of the Mod Pack, you don't need to install the Maximus Mod for Alexander. Unless you mean EAEM, which is incompatible.

    Glad to see you're back.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  24. #294
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    Yes they are, but on the alexander version of the mod pack.

    If you install the Alexander version of the Mod Pack, you don't need to install the Maximus Mod for Alexander. Unless you mean EAEM, which is incompatible.
    Heh, I've intended to install ONLY ALX version, as for me it seemed to be the best engine for EB (and especially with all these sub-mods).
    But... what is the "EAEM" (I suppose it's some sort of version of ALX-based mod, but... not very sure 'bout it )

    Glad to see you're back.
    I'm glad too... for the past few years I had lots of RL activities as well as playing the SW:EAW&FOC with all nice mods, so the R:TW and EB had to wait for next chance.
    Yet as the R2:TW appeared to be rather a disaster... then I've decided to go back to EB and play it again (and I'm also gonna to play Roma Surrectum II, as it seems to be also quite nice mod).

    Judging from all these years it seems that good old R:TW (with ALX engine) is the best one and with mods basedupon it (like EB with all these submods) is the best Roman-era strategic game available for play.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  25. #295
    Member Member Eastern Foot-Rocker's Avatar
    Join Date
    Sep 2008
    Location
    on the run
    Posts
    36

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello Jirysis,

    I play EB since the beginning (beta 0.81 i think), and now i decided to buy the alex addon. But i have problems with installing your mod. My english is not that bad that i can't understand your installation instruction in the readme file. What am i doing wrong?

    1. I made a clean copy of romeTW with barb. exp in C:\Games\RomeTW (direction of all the .exe files)
    2. I installed AlexTW over it.
    3. EB 1.1 & 1.2 in the same direction and then your mod. Everything is installed correct so far i think. The requested fixes like "on-border stratmap" fix i kept for later. I think it's ok.

    My Problem starts with the shortcut. In readme you write:

    -AFTER you install this mod, DO NOT open EB through ANY shortcut. YOU MUST EDIT IT'S PATH AND STARTUP TO YOUR OWN ONE (***or just create one from your rometw-alex.exe and add the modifiers to that one***). You must copy the shortcut from your ...\Rome - Total War (Named: Europa Barbarorum (Jirisys' Mega Mod Pack) to your preferred place. And THEN run it with THAT SHORTCUT.
    I already tried to edit the rometw-ALX.exe shortcut on my desktop with " -mod:eb -show_err -nm -noalexander" behind it, but it does not work.

    What modifiers do i have to add exactly? What does a correct shortcut look like, when i install the game in C:\Games\RomeTW, like mentioned above?

    Do i have to make a freah install of everything after i failed, or is it enough to reinstall your mod pack?

    Edit: Ok works now. It was a problem with a graphics driver update. Still the mod is very buggy. Often CTDs after battle, what is very annoying.
    Last edited by Eastern Foot-Rocker; 01-19-2014 at 19:22. Reason: Problem solved



  26. #296

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Eastern Foot-Rocker View Post
    Hello Jirysis,

    I play EB since the beginning (beta 0.81 i think), and now i decided to buy the alex addon. But i have problems with installing your mod. My english is not that bad that i can't understand your installation instruction in the readme file. What am i doing wrong?

    1. I made a clean copy of romeTW with barb. exp in C:\Games\RomeTW (direction of all the .exe files)
    2. I installed AlexTW over it.
    3. EB 1.1 & 1.2 in the same direction and then your mod. Everything is installed correct so far i think. The requested fixes like "on-border stratmap" fix i kept for later. I think it's ok.

    My Problem starts with the shortcut. In readme you write:



    I already tried to edit the rometw-ALX.exe shortcut on my desktop with " -mod:eb -show_err -nm -noalexander" behind it, but it does not work.

    What modifiers do i have to add exactly? What does a correct shortcut look like, when i install the game in C:\Games\RomeTW, like mentioned above?

    Do i have to make a freah install of everything after i failed, or is it enough to reinstall your mod pack?

    Edit: Ok works now. It was a problem with a graphics driver update. Still the mod is very buggy. Often CTDs after battle, what is very annoying.
    The crashes after each battle can be resolved 90% of the time by waiting 10 seconds at the battle statistics screen.


    Sent from my iPhone using Tapatalk
    Using Tapatalk

  27. #297
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,387

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Announcement: Fixes, Submods and Alpha Build 1.1

    First of all, the less important one. I have finally brought myself to upload the fixes and submods to the site so you can download it from here instead of going to a third party site that I won’t bother to check whether the files are still up or not. You will find it in the downloads section of the website, the folder aptly called ‘Fixes and Submods’.

    Second, and the reason why I made this announcement here: The 1.1 Alpha version of the JEBMMP is available to be downloaded by anyone. The current build as of this writing (1.1 Alpha Build 2 + Hotfix 1) is a very barebones version that contains many fixes I deemed essential to the mod pack; it is perfectly stable (I have used it personally ever since I developed it, even for video game streaming and multiplayer on EB Online), but contains no enhancing mods at all except for my own ExTSO and the Historical Battles Add-On (which I also deemed indispensable, hence why I added it to the alpha build).
    I have chosen to make it available for everyone because of three reasons. First, I have not made much progress with regards to the Alpha Build. I wanted to research a way to make it so you could choose the mods you wanted to install before I added any mods to test compatibility; but I didn’t find a way how, even though I have many mods ready to be added and made fully compatible with the current Alpha Build. I think I do anyways; even with my carefulness I have still quite a mess or two at times.
    Second: it’s a stable build; at least Alpha 1.1 Build 2 + Hotfix 1 is. I would not recommend you use the build 1, since it was before I implemented ExTSO on it, and Build 2 is much, much simpler and better with it.
    Third: I find it a tad silly to keep this whole thing private if I’m not making much progress and the current build is stable enough that people can enjoy it. It’s a nice little thing for those who don’t care much for mods, but would like to have the best vanilla EB experience there is. There aren’t any mods, but you can play multiplayer on EB Online, and the unit cards are much more detailed. In any case, you can always consider it a Christmas/Hannukah/Kwanzaa/Yuletide/Saturnalia/etc. gift.

    Since I am ‘releasing’ the alpha build, I should credit those that helped me with its testing development so far, so here are a short few credits:
    • Atraphoenix
    • Daykeras
    • Rudzinski/Lunivere
    • Vartan/Mamik_yev_Konak

    I thank you all, testers, friends and fans who were there with me and helped me in this task; and I hope this little thing goes on. Maybe even in EB2 as well.

    You can find the alpha build here. In order to install the current build (1.1 Alpha Build 2 + Hotfix 1) you have to download and install the base Alpha Build 2 package (JEBMMP 1.1-a2.zip), then download and apply the Hotfix 1 afterwards on top of it (JEBMMP 1.1-a2h1.zip). Further installation instructions will be in the Readme located in the EB\documentation\JEBMMP\ folder of both packages. Make sure to read them both.

    Cheers.

    ~Jirisys ()
    Last edited by jirisys; 12-26-2014 at 10:13.
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

Page 10 of 10 FirstFirst ... 678910

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO