It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
But it still could be done, however unlikely? My plan is to overrun all of their settlements besides one, then start rebellions one by one in cut of cities, adding population, raising all happiness buildings before that and swarming the area with spies and diplomats (I heard that helps also?), sabotaging any happiness building and stopping any army and FM they try to send there.
Ludens - Regarding money from protectorates, I doesn't matter much to me, as I already have a stable and rich empire with vast treasury. And I play on N/N, so it's already quite easy (I play to roleplay mostly). Do you ave any idea what determines when does the option to demand protectorate appears?
I strongly suspect public order is bugged. We already know multiple spies add, rather than decrease order (regardless of what the number says). And even sabotaging stuff doesn't really seem to work - I say this from bitter experience of rebellions miraculously not happening even when order is kept below 50%, strangely enough there's no unrest unless its a settlement that's already been taken from its original owner.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I recall reading somewhere that the A.I. cheats: it's get lower thresholds for rioting and revolts. Of course, it might just be an unfixed bug, but the fact that it doesn't work this way for the player suggests that the developers created different rules for the A.I.
Looking for a good read? Visit the Library!
In my experience, a settlement is almost impossible to rebel when the governor's palace it's the same culture as the current owner faction.
the only way to create a rebellion is unfortunately via console command
"add_population X 5000" and I can confess that it is the only way to incite a rebellion.
I tested it many times a population over 50000 works great and after rebellion it is advisable to reduce the population as "add_population X -5000"
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Bookmarks