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Thread: Homeland Gov Building CTD

  1. #1

    Default Homeland Gov Building CTD

    Hi guys, I've been playing the EB mod recently and I really like it. I've encountered some CTDs but it's quite rare. However, there's this CTD or bug that really irritates me. Here's the situation: I lost Pella (my Makedonian homeland) to Epirote about 8~9 turns ago. I siege the town with my army after 2 turns, waited 7 turns and destroyed their garrison army. After regaining Pella, I noticed that the Makedonian homeland gov building(typeI) was 100% damaged but it's still there and there was an Epirote homeland gov building, completed. How can the AI build their homeland gov building so fast( 2 turns)??? Anyway I passed a couple of seasons and looked back, the Makedonian homeland building wasn't repaired. So I tried to destroy the Epirote gov building (it disappeared from the construction list) and pressed End turn without building the Provisional Building because I think my homeland building's just damaged. I always crashed at this point. The only way to not crash is to build the provisional building and rebuild a new homeland building in 10 turns.

    So is this a bug? I mean how can they build their homeland building so fast (in 2 turns) and why did my homeland buiding not disappear from the construction list( instead of being 100% damaged, the only building like that after i reconqured Pella). I was planning to destroy my 100% damaged gov building and use Epirote homeland building, will it have any penalty or restriction on what I can build? So far I can still build my army building with Epirote intact so I guess not.

  2. #2

    Default Re: Homeland Gov Building CTD

    okay so after reading the FAQs for a while I understand why the homeland building didn't disappear haha. But that didn't explain how the AI can build the homeland building that fast (2 turns) unless they could build while under siege..

  3. #3
    國王陛下 Member Nyz's Avatar
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    Default Re: Homeland Gov Building CTD

    The AI Factions do not build the government buildings in any settlement. Government buildings for the AI factions automatically placed by script. That's why they get them flashily.

    After conquered by AI factions, the former government buildings will be damaged 100% by script too, render it useless. (Script cannot destroy completely any building).

    Trying to repair AI government buildings can lead to CTD though. But I am not sure for your own government building.
    Last edited by Nyz; 01-10-2011 at 05:30.

  4. #4

    Default Re: Homeland Gov Building CTD

    Oh that's how it is. I've had no trouble so far repairing AI's government building in towns I conquered. Anyway I've destroyed all AI's gov buildings and buillt mine as using theirs is kinda cheating. Thanks for the answer!

  5. #5
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Homeland Gov Building CTD

    Destroying them will keep you on the safe side.
    If you want to roleplay that there was just a short take-over, you can use process_cq SETTLEMENT to speed up your building in this specific town.
    For other CTD's, read the frequent issues.


    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

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