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  1. #12
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Default Re: TWS2 modding

    Here


    Quote Originally Posted by SEGA View Post
    The recent announcement that the uniform editor was being dropped jumped the gun a bit.

    It’s true that we’re not planning to release the tool we originally designed. Some feature designs don’t pan out as imagined, and this one was frankly not great. All it would allow was the setting of colours for a particular unit type. It was clunky and didn’t do what most people actually wanted.

    What we are planning to do is to release the full unit editor along with the data builder tool. This is the tool chain we used to create and edit the units in the game. It’s far more powerful than the uniform editor would have been.

    There aren’t any areas of the game which in principle we don’t want players to be able to mod, but there are difficulties in practice in making it possible, and we do have some work to do to package up the tools.

    We are intending to come up with a more comprehensive long term strategy on encouraging and facilitating mods, and will talk more about this soon, but for now I can say for sure that the Napoleon unit editor tools remain a priority. The tools are currently scheduled for release in the first half of 2011, this is of course dependent on how Shogun 2 progresses, and we will keep you updated.

    We haven’t and won’t forget this, hence putting a date to it. For now Shogun 2 remains our top priority.

    Thanks,

    Mike

    It really sounds like they are either hardcoding or packaging many of the features we used to be able to edit with notepad. Now if we get decent mod tools then it will be a good thing because not only will I be able to run it on my old pc and it will run faster and better on newer ones but we will also be able to mod as freely as we have in the past.

    If we don't get decent tools then it sucks because we are limited to vanilla.

    While they may not approve of all the applications of modding (E.g adding DLC units) they know very well that a large chunk of the community buys the game for the mods and I doubt they are really trying to stop us from modding.

    EDIT: In reference to the comments about EU3 there is a big difference between letting a game as simple as EU3 run and compile text files on the fly and a game that uses resources like Shogun II does. Any TW game after Medieval II lags pretty bad on my computer except on lowest settings, EU3 runs pretty smooth.
    Last edited by ByzantineKnight; 01-21-2011 at 21:29.
    RIP Tosa, I can't believe you are gone, but we will never forget you

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