I depends on the game engine. Some engines, compile scripts on the fly, some do not.
I depends on the game engine. Some engines, compile scripts on the fly, some do not.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
So, basically we just have to wait and see?![]()
I'd say dont hold your breath. In the last few releases CA (but mostly $ega) have demonstrated that they dont want us to be able to easily mod their games. Even though it has been shown to make their fanbase happier and more satisified. I was way happier with Stainless Steel or Darth Mod after I beat TW Vanilla a few times. It gave it a totally different feel to the games.
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Like said before it depends lot of how its coded.If everything needs to be decrypted before the files can be modded, then it wont be easy, which i really hope is not the case. If CA wants to give a longer life span for the game they should allow for modders to atleast mod the map, factions, campaigns and textures, so fan made campaigns for different starting periods and new clans could be modded in to the game.
Ja Mata Tosainu Sama.
The way I intepreted that statement was that at the cost of flexibility (for example, easy modding) they concentrated on speed by hardcoding many of the game's functions. Hardcoding will always run faster than compiling script files as long as it is done properly.
RIP Tosa, I can't believe you are gone, but we will never forget you
Really? From where did you read that? That is not good news for modders though.
Here
It really sounds like they are either hardcoding or packaging many of the features we used to be able to edit with notepad. Now if we get decent mod tools then it will be a good thing because not only will I be able to run it on my old pc and it will run faster and better on newer ones but we will also be able to mod as freely as we have in the past.
If we don't get decent tools then it sucks because we are limited to vanilla.
While they may not approve of all the applications of modding (E.g adding DLC units) they know very well that a large chunk of the community buys the game for the mods and I doubt they are really trying to stop us from modding.
EDIT: In reference to the comments about EU3 there is a big difference between letting a game as simple as EU3 run and compile text files on the fly and a game that uses resources like Shogun II does. Any TW game after Medieval II lags pretty bad on my computer except on lowest settings, EU3 runs pretty smooth.
Last edited by ByzantineKnight; 01-21-2011 at 21:29.
RIP Tosa, I can't believe you are gone, but we will never forget you
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