Really? From where did you read that? That is not good news for modders though.
Really? From where did you read that? That is not good news for modders though.
Here
It really sounds like they are either hardcoding or packaging many of the features we used to be able to edit with notepad. Now if we get decent mod tools then it will be a good thing because not only will I be able to run it on my old pc and it will run faster and better on newer ones but we will also be able to mod as freely as we have in the past.
If we don't get decent tools then it sucks because we are limited to vanilla.
While they may not approve of all the applications of modding (E.g adding DLC units) they know very well that a large chunk of the community buys the game for the mods and I doubt they are really trying to stop us from modding.
EDIT: In reference to the comments about EU3 there is a big difference between letting a game as simple as EU3 run and compile text files on the fly and a game that uses resources like Shogun II does. Any TW game after Medieval II lags pretty bad on my computer except on lowest settings, EU3 runs pretty smooth.
Last edited by ByzantineKnight; 01-21-2011 at 21:29.
RIP Tosa, I can't believe you are gone, but we will never forget you
Whether we receive mod tools or not I am quite sure that the first modifications to the game will appear in the first 2-3 days or so. Remember ETW demo? After it was released there were immediately people trying to find ways how to mod it.
Edit: And thank you, ByzantineKnight, for that article.![]()
Last edited by Ibn-Khaldun; 01-21-2011 at 21:46. Reason: gah..
"modding for Shogun 2 right out of the box will be better than Empire a year after release, there is a lot of possibility there."
Will total conversions be possible tho, i.e. campaign map modding?
http://www.armchairgeneral.com/total...-interview.htm
ACG: How moddable will Shogun 2 be compared to Napoleon and other games of the series?
CL: The first thing to remember is that Empire was the first game in the series to be built on the Warscape engine, and the Warscape engine is something we built from the ground up. Warscape was greatly polished with Napoleon. With Shogun 2, we really refined the engine. During that same time the modding community has been making their own tools from the Warscape engine. So the tool set that the community has developed is really solid now. To the point where modding for Shogun 2 right out of the box will be better than Empire a year after release, there is a lot of possibility there. The big names in the modding community seem confident that they can do a lot of retrofit mods right out of the box. We are also possibly planning a modding workshops that will teach people how to more easily mod the game.
Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar
Why not a Blue Lotus revival ?
Good old days...
TWS2 modding is dead ? Impossible to make minor factions playable, modify campaign map or anything ?
Well do you think that it will change or ??
It's hardly dead. For example, major overhaul/compilation mods currently out:
Darthmod
ZenMod (my mod, two versions)
S2Realism (2 versions)
TROM - Road to Kyoto
Radious' overhaul mods
Mutant Mod
Lines of Battle
Honour & Glory
Vragos' Compilation
Universal AI mod
Toon's All-in-One mod (2 versions)
And that's not counting graphical or unit stuff like AUM units mod, ACC faction recolor mod, Unit variety mod, etc. amongst many other additions or tweaks.
You're not going to get full conversions no, but that's quite a bit different from completely dead.
"Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book
Age of Discovery: Total War - http://www.twcenter.net/forums/showthread.php?t=381499
ZenMod for Shogun2 - http://www.twcenter.net/forums/showthread.php?t=445862
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