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  1. #1
    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: TWS2 modding

    "modding for Shogun 2 right out of the box will be better than Empire a year after release, there is a lot of possibility there."

    Will total conversions be possible tho, i.e. campaign map modding?

    http://www.armchairgeneral.com/total...-interview.htm

    ACG: How moddable will Shogun 2 be compared to Napoleon and other games of the series?

    CL: The first thing to remember is that Empire was the first game in the series to be built on the Warscape engine, and the Warscape engine is something we built from the ground up. Warscape was greatly polished with Napoleon. With Shogun 2, we really refined the engine. During that same time the modding community has been making their own tools from the Warscape engine. So the tool set that the community has developed is really solid now. To the point where modding for Shogun 2 right out of the box will be better than Empire a year after release, there is a lot of possibility there. The big names in the modding community seem confident that they can do a lot of retrofit mods right out of the box. We are also possibly planning a modding workshops that will teach people how to more easily mod the game.
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

  2. #2
    Boy's Guard Senior Member LeftEyeNine's Avatar
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    Default Re: TWS2 modding

    Why not a Blue Lotus revival ?

    Good old days...

  3. #3

    Default Re: TWS2 modding

    TWS2 modding is dead ? Impossible to make minor factions playable, modify campaign map or anything ?

    Well do you think that it will change or ??

  4. #4
    Member Member General Malaise's Avatar
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    Default Re: TWS2 modding

    It's hardly dead. For example, major overhaul/compilation mods currently out:

    Darthmod
    ZenMod (my mod, two versions)
    S2Realism (2 versions)
    TROM - Road to Kyoto
    Radious' overhaul mods
    Mutant Mod
    Lines of Battle
    Honour & Glory
    Vragos' Compilation
    Universal AI mod
    Toon's All-in-One mod (2 versions)

    And that's not counting graphical or unit stuff like AUM units mod, ACC faction recolor mod, Unit variety mod, etc. amongst many other additions or tweaks.

    You're not going to get full conversions no, but that's quite a bit different from completely dead.
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

    Age of Discovery: Total War - http://www.twcenter.net/forums/showthread.php?t=381499
    ZenMod for Shogun2 - http://www.twcenter.net/forums/showthread.php?t=445862

  5. #5

    Default Re: TWS2 modding

    I would liked creating a mod about ryukyu islands :(, but I imagine that it will be difficut without mapping tools... Medieval was so easy to mod compared to the lasts tw.

  6. #6
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: TWS2 modding

    I was just looking at that over at the TWC, the modding is similar to ETW and NTW, Pack File Manager and ESF editors seems to work, however, the ESF files are packed now, so will need to unpack the latest patch.pack to do any ESF modifications.

    That is all I know for now, I am still modding ETW and been playing it as of late, will move to S2TW once I had my fill of ETW.

    I am not sure I will be modding NTW, while I liked many of its features I was only able to hand the directed Campaign style for 30 hours of play, its lack of a FFA Grand Campaign ticked me off.

    So I prefer ETW in that regard, the problem with ETW is that it had the older economical system in place, but with the mod tools I was able to balance it in a fun (at least for me) way, insuring a nice and balanced income of about 10k to 15k per turn, while being able to maintain big armies. I have been having a blast.

    S2TW has a different approach all together that I like, seems to work good right off the bat. But anyways, seem like I am straying from topic here.

    Bottom line is if you are familiar with either ETW and NTW modding should be easy to get in to S2TW modding.
    Duke Surak'nar
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    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
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