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Thread: TWS2 modding

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  1. #1

    Default Re: TWS2 modding

    I would liked creating a mod about ryukyu islands :(, but I imagine that it will be difficut without mapping tools... Medieval was so easy to mod compared to the lasts tw.

  2. #2
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: TWS2 modding

    I was just looking at that over at the TWC, the modding is similar to ETW and NTW, Pack File Manager and ESF editors seems to work, however, the ESF files are packed now, so will need to unpack the latest patch.pack to do any ESF modifications.

    That is all I know for now, I am still modding ETW and been playing it as of late, will move to S2TW once I had my fill of ETW.

    I am not sure I will be modding NTW, while I liked many of its features I was only able to hand the directed Campaign style for 30 hours of play, its lack of a FFA Grand Campaign ticked me off.

    So I prefer ETW in that regard, the problem with ETW is that it had the older economical system in place, but with the mod tools I was able to balance it in a fun (at least for me) way, insuring a nice and balanced income of about 10k to 15k per turn, while being able to maintain big armies. I have been having a blast.

    S2TW has a different approach all together that I like, seems to work good right off the bat. But anyways, seem like I am straying from topic here.

    Bottom line is if you are familiar with either ETW and NTW modding should be easy to get in to S2TW modding.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

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