I'm really excited for this new release of Total War. It got me thinking why I got interested in Total War games. I remember:
The first strategy/3d battle game I played was Braveheart (Tartan Army). It was totally cool, but totally clunky. Then someone told me about Medieval Total War (the first one), and so I tried it. It was totally cool, but lacked the campaign map strategy that Braveheart had. Building castles to literally "stop" enemies from roaming around unchecked was cool. The economy determined the weapons and armor your units could have, who you could recruit. That's just a couple of the things. The campaign map of Braveheart is today still the best of turn-based strategy (the 3d battle map totally blew :)
Now the first Medieval Total War didn't have a 3d map like it's predecessors. There was a little strategy involved, but not like Braveheart. It kind of had a simple board game feel. Rome, Medieval 2, and Empire have all had the 3d campaign map, but you know ,once you've eaten the best pasty in town, that pasty sets the bar. Braveheart set the bar on campaign map for Total War-Like games (though it was choppy), and I'm really excited to see if Shogun 2 adds some strategic campaign map war/economy plotting depth.
This isn't a criticism, but a desire. I feel like I'm an old gamer now, though I'm not that old. Braveheart was cool in '99. So was Medieval. I think it would be cool if Total War built a new campaign engine focusing on campaign map strategic depth like Braveheart tried to do. Whatever happens, I'm content. You just gotta be :)
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