What would it be?
The premise is that you would want to create the exact game you want, without worrying about how other people would respond.
One thing that rattles around in my head is creating a FPS that's not based on war and soldiers, but rather some government agent type battling bad guys, set in the civilian world. And instead of the silly red spots appearing on your eyes when you get hurt, the damage is realistic. In fact, compared to the modern (COD:BO, BFBC2, etc.) FPS games there'd be a lot more realism in terms of shooting, damage, wounds, etc. Like a Red Orchestra set in modern times.
And the multiplayer wouldn't be the standard deathmatch, or be like modern game where you sprint around constantly. It'd be slower paced, have more realistic aiming. Also, some levels the objective might be to rob a bank or target, while everyone else is trying to do the same in a GTA like city environment, with civilians, and players trying to blend in and not constantly shooting at each other, to avoid alerting others. So, carrying rifles gives you more firepower but reveals you to other players, as you would stand out among the NPCs. Like assassins creed, you could choose to blend in or go in guns-a-blazin'.
But what I really, really want is a realistic space combat game. A 'admirals view' sort of game, like Homeworld, with a three dimensional combat zone.
It seems many recent 'space combat' games don't have a third dimension in tactical battles (Sins of a solar empire, Sword of the stars, etc.) To me, having the ability to maneuver in the third dimension is an absolutely essential part of any space combat game.
But my desire for realism goes behind that basic requirement. Even homeworld had combat and ships based on what was basically the whims of designers. I want a game simulating what real space combat may be like; conflict across hundreds or tens of thousands of kilometers or more, with ship and projectile speeds measured in kilometers per second. I want realistic lasers shooting so far that the speed of light is no longer assumed to be instantaneous. I want railgun and missile salvos launched from thousands or millions of kilometers away. I want realistic ship acceleration. I want ships to have to radiate heat in order to not have the crew boil alive. I want to be able to see ships on the other side of the solar system and know their acceleration. I want effective range determined by the accuracy of my guns and targeting, and not some silly arbitrary limit that assumes bullets stop moving at some set range. I want stealth to be impossible because nothing can hide a rocket flare through space. I want realistic damage, with lasers burning through armor and kinetic weapons impacting ship hulls and vaporizing interior ship chambers or being mitigated by whiffle shields. A game where you get your ships in the beginning and not an RTS.
In other words, the information on this site made into a game: http://www.projectrho.com/rocket/
Or, this game made for the computer: http://www.adastragames.com/products/adastra/av.html in real time.
Sure, since we have a 100 million USD budget, add a great story and lots of polish. But the core - realistic space combat - must be perfected.
And make multiplayer accessible and easy to fight someone of equal skill. Allow for a huge variety of options in setting up battles, from the areas (around planets, asteroid belts, etc.) and team and fleet set ups. Importantly, the game wouldn't be a clickfest or a test of reaction time. Like MTW, while the ability to react to a developing situation with timeliness would be important, so would your overall strategy.
I also want the game to showcase the beauty of the stars - the staggering immensity of space, the millions of stars and galaxies that hang in the night sky.
So, fellow Orgahs, what game would you make, if you could make any game in the world? What is the perfect gameplay experience for you? Part of my answer is the fact that no one has created a game remotely like the space combat game detailed above. So, in your replies, look beyond the usual and remember that you can can choose a game far outside what is popular.
CR
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