Nothing wrong with playing easy/easy. I usually play normal/normal myself. :)
I try to keep public order above 100%, myself, but there are lots of mitigating factors in managing your cities. One is - distance from capital. Another is squalor as our illustrious colleague reluctantsamurai shared. When those two dynamics work on your governor's administration, he doesn't have much in the way of alternatives but to lower the tax rate to keep the citizens happy. There comes a point in the city's growth when you simply can't add enough soldiers to the garrison to keep the 'public order due to garrison' running at its maximum of 80%. I've done some experimenting too and discovered that the cost of keeping a large garrison of peasants in your big city in an attempt to keep your tax rate higher is more costly than keeping a bear minimum of a garrison at the lowest tax rate. Peasants, I've found, are the best unit for garrisoning your cities. They're cheap to recruit and nearly the cheapest unit to maintain. But a garrison of 15 Roman peasant units is still going to run you 1500 denarii in carrying costs per turn; while the difference between a low tax rate and a normal tax rate may only be a few hundred denarii. So if I disbanded 8 peasant units lightening my carrying costs by 800 denarii per turn and lowered my tax rate to low, losing maybe 300-400 denarii with the lower rate, I could still end up with a net gain in my bottomline. There are trade offs, and you have to decide if its better to try to squeeze out a slightly higher tax rate with a large peasant garrison, or just blow it off and run the city with a tiny peasant garrison and just keep the tax rate low.
Managing cities far from your capital are the greatest challenge in this department. When playing the Julii, Cordoba is a pain. I can keep the city from rioting, but my governor is likely to develop bad traits as a taxman. This, alas, is unavoidable.
You do what you can - Build a public order friendly temple series. Build an arena or circus so you can schedule games or races and then crank up the frequency of races. Take one of your better administrators among your faction members and post him in the troublesome city. The trouble with games and races is cost. Each time you crank up the frequency of your entertainment, it costs you 400 denarii. Again, trade offs - sometimes its less expensive to lower your tax rate a notch and keep the frequency of games the same. The only time I crank up the frequency of games or races is when my city's public order is getting out of control and I need to quell the spirits of the mob with entertainment. It's more true to life than we'd like to admit, eh? ;) Public health buildings are a good source of public order support too. But they also make the city growth faster too which increases squalor a bit. As Master Samurai pointed out - its then that you want to find that point of zero poopulation (pun?) growth for your city. Every city will eventually reach an equilibrium point where squalor cancels out the combined growth benefit of farms, health buildings, temple series, and trade buildings. Once it does, squalor stops increasing, and public disorder issues from squalor stop increasing. Bingo! Homeostasis!
Culture conflict is another bugaboo in public order. In conquered cities you can reduce the culture conflict by replacing the foreign buildings with your own. Of course, you get a big boost in resolving the culture conflict once you build a new admin building (governor's mansion, proconsul's palace, etc) replacing the old admin bldg from the previous faction. That often means as much as 25% improvement in your public order. The rest of the culture conflict will disappear once you get rid of all but one or two of the older culture's buildings in your settlement. By that time, however, a new bugaboo will likely surface, called squalor. :)
Then there are the temple trade offs (heeheehee). Let's say you're playing the Brutii and you've captured Sparta. Do you knock down the Greek temple of Nike and forego gaining the experience chevrons for the units you recruit there in order to build your own temple and get the maximum public order benefit? You get the picture, I'm sure. I like keeping some foreign temples around for awhile to get their benefits. If later they become a pain and I can compensate for the loss of their benefit in some other way, then I knock them down and build my own.
As our friend RS said, the long answer is . . . longer. And I could go on, but this shoould do you for now. And Welcome Aboard!!
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