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  1. #1
    Member Member Leon the Batavian's Avatar
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    Default Increased ammo while defending a city

    Pseudo code

    declare
    unit_type
    missile_unit
    etc...

    If (unit_type = missile_unit and defender = city_defender)

    {

    then set ammo_amount + ....% ammo_amount

    }

    end;

    What I mean is while defending a city any missile unit should be able to use a nearby stockpile of missiles (arrows + pila etc..) close at hand unlike the attackers.

    *I see this picture the elderly, women and children running up and down those stockpiles bringing their hard pressed archers/defenders extra arrows and pila*

    Side note:

    I know the city towers seem to have an unlimited amount of arrows shooting at its attackers. So maybe its not fair to add more missiles to its defenders.

    And in a longer siege the defenders should run out of arrows while the attackers could resupply, but this takes time because it comes from far. And in game sieges are fought without that supply chain. They all seem like short sieges.

    This is just an Idea, maybe this is already in effect or being discussed. Or just not doable or unbalanced.
    Last edited by Leon the Batavian; 01-18-2011 at 16:28.

  2. #2
    urk! Member bobbin's Avatar
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    Default Re: Increased ammo while defending a city

    You cannot change the amount of missile ammo for a unit inside the game.


  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Increased ammo while defending a city

    More generally: we cannot alter the R:TW program (the .exe file) itself, only the data files it uses to generate the game world. This means it is not possible to add new functions, like the one you describe*. We've got to work with what is already present. This is the difference between modding and programming.

    (* Actually, you can add new functions via the script, but the scripting language is very limited so there isn't much you can achieve with this. The script is also slow, clunky and almost blind, so it's no magic bullet.)
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  4. #4
    Member Member M to the A's Avatar
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    Default Re: Increased ammo while defending a city

    I'm guessing we also won't see Celts chalanging the enemy to a one on one fight to settle the score :P
    Politics, just like the tropical forest, feeds itself from its own waste.

  5. #5

    Default Re: Increased ammo while defending a city

    Not that it would do much. MTW2 archery and crossbow units on the walls are about as useful as having hookers outside church on a Sunday morning. Sure they're pretty to look at but they're not going to get anything useful done that way. I'll never understand how they messed up archers on castle walls in MTW2 as bad as they did but it was the last Total War game I ever bought. Thank god for mods like EB is all I can say.

  6. #6

    Default Re: Increased ammo while defending a city

    Not sure where you are putting your archers or crossbows but they are deadly from walls in most situation. There are a couple places you can put them that there is no LoS and a weird path for their missiles but there are lots of good wall places compared to poor places. Walls give height advantage similar to hill with added bonus that when missile units on walls no cavalry or infantry can immediately reach them. If you place them well and defend stairs with infantry most of your missile units should get at least .8 to 2x their size in kills with very little losses. As good or better than heavy cavalry except that cavalry can run down prisoners easier.

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