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Thread: [EB] Introducing alternate rules (to make LazyO happy)

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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Introducing alternate rules (to make LazyO happy)

    Most of the light units are pretty good when they aren't fighting against heavily armored elites.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #2

    Default Re: Introducing alternate rules (to make LazyO happy)

    To give some picture of that what I would call an ideal army based upon different money setting then it is the following:

    Carthage High:

    4 Iberian assault infantry, 4 Elite African infantry, 4-5 Iberian medium spearmen, 3-4 Cretan archers and
    1 Sacred Band cav, 3 Carthaginian citizen cav OR 2 Iberian heavy cavalry, 2 Carthaginian citizen cav

    Carthage Medium:

    4 Asturian axemen, 4 Celtiberian heavy infantry, 4-5 Iberian medium spearmen, 3-4 Numidian archers/Balearic slingers and
    3 Liby-Pheonician cav OR 1 Livy-Pheonicanc cav, 3 Carthaginian citizen cav.

    Carthage low:

    4 Iberian light infantry/Balearic light inf, 4 Libyan heavy spearmen, 4-5 Maure infantry, 3-4 Celtic slingers and
    4 Iberian medium cavalry/Gallic light cav

    Rome Medium:

    4 Gallic aux cavalry, 3-4 Cretan archers, 11-12 Post-Marian legionary cohorts.

    Rome High:


    4 Gallic aux cavalry, 3-4 Cretan archers, 8 Post-Marian legionary cohorts, 4 Elite Post-Marian legionary light inf (flankers)

    Averni High:

    4 Rhaetic axemen, 5 Gallic heavy swordsmen, 4 Iberian medium spearmen, 3-4 Rhodian slingers and
    3 Brihentin/Belgae heavy cav or 2 Brihentin, 2 Gallic light cav

    Averni Low:

    4 Celtic axemen, 5 Northern Gallic swordsmen, 4 Celtic naked spearmen, 3-4 Celtic slingers, 1 Brihentin, 3 Gallic light cav


    Averni Medium:

    5 Alpine phalanx, 4-5, Belgae swordsmen, 4 Helveti Phalanx, 3-4 Rhodian slingers and 3 Gallic noble cavalry

  3. #3
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Introducing alternate rules (to make LazyO happy)

    Extremely restrictive.


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  4. #4

    Default Re: Introducing alternate rules (to make LazyO happy)

    Quote Originally Posted by Lazy O View Post
    Extremely restrictive.
    Exactly. For more appropriate army compositions, I recommend viewing some (not all) of the armies in LDC's latest historical battles pack for EB. I think Zama's Carthage will show you precisely what an army should be like. History doesn't teach us about any clone wars, that's George Lucas' job, hence the need for diversity.
    EB Online Founder | Website
    Former Projects:
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    - Asia ton Barbaron (Armenian linguistics)
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  5. #5

    Default Re: Introducing alternate rules (to make LazyO happy)

    I guess that I will just forget playing as Carthage, but focus more upon Rome and Averni (if they receive rhodian mercs).

    I have never been much fun of slow moving heavy cavalry, and the only unique unit which Carthage has is Iberian assault infantry while most other factional units are just copies of hellenic ones.

    Rome has much better basic army of Gallic aux cav, cretans, and post-marian cohorts. And Averni has better selection of versatile infantry units and basic fast moving cav - cheap AP mercs, high lethality units, Iberian mercs.

    I like clone-armies for professional armies are based upon such model (like all wearing the same uniform), while a mix of some rabble is a sign of lack of unity.

  6. #6

    Default Re: Introducing alternate rules (to make LazyO happy)

    Quote Originally Posted by VikingPower View Post
    I have never been much fun of slow moving heavy cavalry, and the only unique unit which Carthage has is Iberian assault infantry while most other factional units are just copies of hellenic ones.
    I would argue that most "Hellenic" units are in fact the copies of other units. Or perhaps there are no such things as "unit copies." I believe Carthage gets some medium and some heavy Iberian cavalry, as well as the Citizen and Phoenician cavalry units. They're available if a person wishes to get cavalry units.
    I like clone-armies for professional armies are based upon such model (like all wearing the same uniform), while a mix of some rabble is a sign of lack of unity.
    Has it crossed your mind that this is probably because people are looking for a false unity that's nonexistent? Unity is a really convenient concept, I'll admit. It's even more awesome when it doesn't belong.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  7. #7

    Default Re: Introducing alternate rules (to make LazyO happy)

    Remember the battle of Zama when the Romans shouted in unity with each other while the Carthaginian mercs rabble gave from themselves some incohorent sounds.

    Imagine how it would be to control such army IF Hannibal Barca were not there.

    I agree though that such unity is nonexistent if the soldiers are only some device to profit the rich elite rather than in fighting some rational war against tyranny (like Allies in WW2).

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