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Thread: EU3: Divine Wind Succession Game
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pevergreen 02:12 01-30-2011
Originally Posted by Beskar:
- Converted to Protestant
>_>

Ah well, we're bloody huge now.

Reply
Alexander the Pretty Good 05:49 01-30-2011
http://www.filefront.com/17868968/Germany_Borg.eu3

OK, got in a 14 year reign. Beskar left me with just about full infamy, but between a new embassy and getting the Cabinet Idea it's now going down at -.65 a year. It's at about 27 now. -_-' It'll speed up when we get cores on a few HRE states, or Triforce can release them as vassals.

My king ruled from 1643 - 1657, and it was a cakewalk. Thanks to Beskar I had about a dozen doomstacks (he named one after each of us playing and then there were a few more spares) and they are effectively unstoppable. We're raking in plenty of cash, we've got good relations and a personal union with Burgundy, which is huge and the only potential threat on the continent to us. There are a few non-Protestant provinces but they're rapidly getting converted; I think I started without about 20-25 missionaries running and it's down to like 5-10.

I basically just cleaned up some of the cores we had but didn't own - no infamy gains!

>Wien, rolled over them then Milan to get it, Austria is now an OPM on the Italian coast. Also took about 1600 gold from them in the process :D
>Switzerland had two provinces remaining, annexed them
>Croatia was owned by Aqueila but we had a core, grabbed that and WP'd a few of the Italian states who tried to stop me
>Istria was owned by Croatia but later Bulgaria got it (and they were an Otto vassal so I don't know how that happened). Attacked Bulgaria for it, had to smash the Turks. This was easy because they were already at -2 stab, way overextended into the Golden Horde territories, and had just 13k troops in Macedonia and nothing in the Anatolian peninsula. Visited Constantinople and was carving my way through Anatolia when I decided to settle for Istria, release of Bulgaria as a vassal, and 150 gold (all they had).

To further cement our position I also allied with Great Britain (because they kept asking me).

Got about 10k in the bank and a 5-6 year regency for the future King Wilhelm, a 9/9/7 genius.

Reply
TriforceV 05:50 01-30-2011
Originally Posted by Alexander the Pretty Good:
http://www.filefront.com/17868968/Germany_Borg.eu3

OK, got in a 14 year reign. Beskar left me with just about full infamy, but between a new embassy and getting the Cabinet Idea it's now going down at -.65 a year. It's at about 27 now. -_-' It'll speed up when we get cores on a few HRE states, or Triforce can release them as vassals.

My king ruled from 1643 - 1657, and it was a cakewalk. Thanks to Beskar I had about a dozen doomstacks (he named one after each of us playing and then there were a few more spares) and they are effectively unstoppable. We're raking in plenty of cash, we've got good relations and a personal union with Burgundy, which is huge and the only potential threat on the continent to us. There are a few non-Protestant provinces but they're rapidly getting converted; I think I started without about 20-25 missionaries running and it's down to like 5-10.

I basically just cleaned up some of the cores we had but didn't own - no infamy gains!

>Wien, rolled over them then Milan to get it, Austria is now an OPM on the Italian coast. Also took about 1600 gold from them in the process :D
>Switzerland had two provinces remaining, annexed them
>Croatia was owned by Aqueila but we had a core, grabbed that and WP'd a few of the Italian states who tried to stop me
>Istria was owned by Croatia but later Bulgaria got it (and they were an Otto vassal so I don't know how that happened). Attacked Bulgaria for it, had to smash the Turks. This was easy because they were already at -2 stab, way overextended into the Golden Horde territories, and had just 13k troops in Macedonia and nothing in the Anatolian peninsula. Visited Constantinople and was carving my way through Anatolia when I decided to settle for Istria, release of Bulgaria as a vassal, and 150 gold (all they had).

To further cement our position I also allied with Great Britain (because they kept asking me).

Got about 10k in the bank and a 5-6 year regency for the future King Wilhelm, a 9/9/7 genius.
A Regency!?,
Seriously.. Can I play the regency and the King aswell, can't really do much with a Regency :-(

Reply
pevergreen 05:57 01-30-2011
Originally Posted by TriforceV:
A Regency!?,
Seriously.. Can I play the regency and the King aswell, can't really do much with a Regency :-(
If the regency lasts for under a year, yup.

Pray for a "Heir falls ill" event.

Or "Hunting Accident"

Or one of the others.

Reply
Beskar 05:57 01-30-2011
Originally Posted by Alexander the Pretty Good:
http://www.filefront.com/17868968/Germany_Borg.eu3

OK, got in a 14 year reign. Beskar left me with just about full infamy, but between a new embassy and getting the Cabinet Idea it's now going down at -.65 a year. It's at about 27 now. -_-'
:embarrassed: I hoped to have decreased some of the infamy myself.

Originally Posted by :
My king ruled from 1643 - 1657, and it was a cakewalk. Thanks to Beskar I had about a dozen doomstacks (he named one after each of us playing and then there were a few more spares) and they are effectively unstoppable. We're raking in plenty of cash, we've got good relations and a personal union with Burgundy, which is huge and the only potential threat on the continent to us. There are a few non-Protestant provinces but they're rapidly getting converted; I think I started without about 20-25 missionaries running and it's down to like 5-10.

I basically just cleaned up some of the cores we had but didn't own - no infamy gains!

>Wien, rolled over them then Milan to get it, Austria is now an OPM on the Italian coast. Also took about 1600 gold from them in the process :D
>Switzerland had two provinces remaining, annexed them
>Croatia was owned by Aqueila but we had a core, grabbed that and WP'd a few of the Italian states who tried to stop me
>Istria was owned by Croatia but later Bulgaria got it (and they were an Otto vassal so I don't know how that happened). Attacked Bulgaria for it, had to smash the Turks. This was easy because they were already at -2 stab, way overextended into the Golden Horde territories, and had just 13k troops in Macedonia and nothing in the Anatolian peninsula. Visited Constantinople and was carving my way through Anatolia when I decided to settle for Istria, release of Bulgaria as a vassal, and 150 gold (all they had).
I am glad you was still able to have a good play. But yeah, ottoman empire stretched from Italy to China. A monster.

Originally Posted by :
Got about 10k in the bank and a 5-6 year regency for the future King Wilhelm, a 9/9/7 genius.
Cecil is going to be over the moon with that beast.

Reply
TriforceV 06:05 01-30-2011
Originally Posted by pevergreen:
If the regency lasts for under a year, yup.

Pray for a "Heir falls ill" event.

Or "Hunting Accident"

Or one of the others.
Seriously...
I would be alright if Alexander wants to continue the turn until a new king comes to throne,
A regency is an intrium period of inactivity because their is no leader,
Hence me as a player (leader), I shouldn't get burdened down with a regency, it lacks the succession part of the whole game.

At any rate, I'll wait for TimCow's say on this specifically, since he is the moderator for clarification on this troubling point.
And whatever he decides ill comply, no matter how distasteful it is

Reply
Alexander the Pretty Good 06:38 01-30-2011
Don't worry about it Beskar, I should've put more smiley's in the post since I wasn't upset - more like amused. :P And you guys have all done the heavy lifting, and I've gotten to smash people with a well-oiled military machine. Works for me. :D

I'd be in favor of letting Triforce play the regency and the monarch if you guys want, or I could even try playing til Wilhelm comes of age (assuming he doesn't die) but then again it's not my turn, I'd like to hear TinCow's and Cecil's opinions on it.

Reply
pevergreen 08:10 01-30-2011
Originally Posted by TinCow:
A regency would be treated like a normal reign, so it goes to a different person who plays the regency and hands it off when the heir comes of age (unless that is less than one year).
Originally Posted by pevergreen:
Will play in several hours.

Sucks I get the regency.
Originally Posted by miotas:
Too bad you didn't get to play for that long, how did we go straight from no heir to a king?
There you go Triforce.

Reply
TriforceV 11:30 01-30-2011
Originally Posted by pevergreen:
There you go Triforce.
I wasn't aware other people got the Regency...
Ohh well, I guess I'll just play and hope for the best.
Gotta be tomorrow though...

Reply
TinCow 14:35 01-30-2011
Sorry about the Regency, but I don't want to change the rules mid-game since other people have had to deal with short reigns as well. For the next game, I would consider extending the 1-year period for a death to something longer. Would 5 years be too long?

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Secura 14:43 01-30-2011
I only had my King for six years and couldn't do anything due to high infamy; it happens. :3

Reply
TriforceV 18:15 01-30-2011
Originally Posted by TinCow:
Sorry about the Regency, but I don't want to change the rules mid-game since other people have had to deal with short reigns as well. For the next game, I would consider extending the 1-year period for a death to something longer. Would 5 years be too long?
Nah, I understand that people have short reigns, as kings die prematurely, yet regency's are the absence of a king, so when i give my report I don't feel like I've played an actual king...
Perhaps in the future, in another campaign if a Regency happens, then the player either may continue to play until a new king comes of age, or the following player should play the regency and the new king....
I have no problem with short reigns, as it happens (although extending it to 2 years would be fair).

At any rate, I'll play the regency right now, sorry to make such a huff about it

Reply
TriforceV 18:54 01-30-2011
The Short Regency Council of Germany:
1657-1661

some rebellious elements were put down.
A university is being built in Novgorod (i felt like building something substantial).
And England dragged us into a war, mainly for colonial gains in South America, which amounted to very little gain.



Long live the new King
Here is the turn:
http://www.mediafire.com/?8jlfzdt9nu4284u

Reply
miotas 22:25 01-30-2011
Maybe for the next game our turn should simply be tied to the life a ruler, regardless of whether they start in a regency or not.

Reply
TinCow 01:16 01-31-2011
Originally Posted by miotas:
Maybe for the next game our turn should simply be tied to the life a ruler, regardless of whether they start in a regency or not.
Yeah, I'm thinking that would be best as well.

Reply
pevergreen 02:32 01-31-2011
Originally Posted by TinCow:
Yeah, I'm thinking that would be best as well.
As my turn in the Aragorn thing shows, Heirs dont live forever.

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Cecil XIX 00:20 02-01-2011
I should have the report for my turn up tomorrow.

EDIT: A little bit of expansion ever where, taking a few provinces in the Netherlands, a few in Italy, a few in Hungary, a few in France, finishing of the Ukraine, and a fair number in Scandanavia. Had to fight Britain and Castile over the course of the latter. Denmark is an OPM, annexing them should get us the Sound Toll. Accidentally got Wehrmacht Beskar destroyed in North America, although I've already queued up most of the replacements in Riga. Also created a third fleet in the mediterranean, GBS Heinrich. Converted most, if not all provinces and cored a bunch too.

http://www.mediafire.com/?vwbhmn3npiosubh

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TinCow 20:40 02-02-2011
Will get started on my turn tonight. Hopefully it's a short one, otherwise time constraints might force me to do this over a couple days.

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Beskar 22:43 02-02-2011
There is a new EU3 DW patch which fixes a lot of the Holy Roman Empire and cascading alliance stuff.
Filefront Mirror

Change log:
Spoiler Alert, click show to read: 
################################################## ##################
# AI
################################################## ##################
- The AI is far less likely to join losing wars or countries that can’t handle fighting the war.
- AI is no longer interested in buying non-cores inside the empire if not a member.
- AI will no longer diplo annex countries inside the empire unless he got cores on them. Will still annex if he can keep a large share of it.
- The AI will disband troops it cannot afford
- AI is now far more reluctant to ally with someone at war.
- Ai is a bit more reluctant in joining in with agressors against someone else that is their ally.

################################################## ##################
# Gamebalance
################################################## ##################
- Improved the effects of the #3 & #4 government buildings.
- Ttweaked up magistrate gain a little bit again.
- Improved vetting, ecumenism, viceroys , siege corps & land of opportunity ideas.
- Despotic monarchy is now a fair bit slower to change its sliders to balance it versus feudal monarchy.
- Non-nomads can no longer annex nomads. (and vice-versa)
- Mercenary pools now upgrade over time when not used. Ie, no more latin knights filling it up.
- The emperor now gets a core and some reduced infamy for taking a province off agressors.
- Red priority will now only make sure you keep 2 merchants in a cot.
- Fixed loophole that made it possible to destroy other countries manufactories.
- Building things in your national focus restore parts of the magistrates when the building is finished.
- Every time a colony gets a trade goods picked, they gain one magistrate.
- Nomad tribute now expires properly, both when the original country no longer is a nomad, and when they are not neighbours anymore.
- Positioning is now properly capped in naval battles.
- Morale damage in navalcombat is no longer x100.
- Going bankrupt now clears all tribute relations.
- China can no longer get conquistadors or explorers unless the eunuchs are in power.
- Starting fleet is now scaled by techgroup.
- Civ/horde CBs now also apply to tribal_democracys
- Hordes can no longer claim defender of the faith.
- Annexation is not always immediately accepted anymore.
- Going bankrupt now lowers the size of your fleet to below force limits.
- Vassalizing japan while daimyo’s are still around is now far more costly.
- Vassals or junior partners of a union can no longer claim the defender of the faith.
- You only get compete chance from your leaguemaster if you have similar or lower badboy.
- You can now put your own vassals in your sphere of influence should you so desire it.
- A country getting vassalized will now break all its unions it is in.
- Alliances for vassals will now expire properly. (ie, one with others than their overlords.)
- The japanese emperor can no longer be inherited by outsiders.

################################################## ##################
# Interface Improvements
################################################## ##################
- Added shortcut tooltips from v2
- Added movement arrow upgrades from v2
- Fixed a tooltip error for lesser union partners in sphere mapmode.
- Improved detailed tooltip for cultural tradition change.
- Owned province reduction on compete, from targets is now displayed properly as 0-100 instead of 0-1.
- Remove-core effect is now shown even when you don’t have a core on that province.
- Loans will now properly offer the option to pay/extend at reload, even if game is saved while dialog is up.
- Advisor death message now lists the title of the advisor dieing.
- Changed highlighting on the infamy toolip.
- Improved display of troopsizes in the military ledger page.
- Culture decisions will no longer clutter the history log.
- Sorting now works on countries on the leader ledger page.
- Gaining revolt risk directly from events is now colored red, not green.
- Cav to Inf ratio is also shown as tooltip over cavalry value in a selected unit.

################################################## ##################
# User Modding
################################################## ##################
- The command secede_province now takes previous_owner as an argument
- Added support for set_province_flag & clr_province_flag in province history.
- Added a 'trade_range = yes/no' trigger.


################################################## ##################
# Setup & Scripts
################################################## ##################
- Grain depot changed to is_core = THIS from is_core = yes
- Joan of Aragon now belongs to the de Trastamara dynasty.
- Trent now joins Kingdom of Italy in 1809.
- A few rulers are now properly Bonaparte's.
- Capital of Bourbon is now Moulins.
- Changed kampaku decision since the ai doesn't handle the old one anymore
- Changed "mining_act" decision to require tax assessor anywhere in the country
- Changed "Corruption in the church" to require treasury_office instead of tax_assessor
- Changed "reduce_inflation" mission to require treasury_office instead of tax_assessor
- Changed tax_assessor to treasury_office in prices.
- Fixed "improve_the_han"
- Fixed population error in 1021 - Settsu
- Changed ownership of Sakhalin and the Kurils from JAP to FUJ
- Province capital of 238 - Essex changed to Chelmsford
- Fixed and tweaked the Wokou event-chain for Korea
- Fixed and tweaked events and decisions for Manchu/Ming/Korea border raids
- Restore_holy_see mission gives a temp claim and rewards with papal relations.
- Rewrote the "Mughal Nation" decision for hordes
- Event 6007 "A formal request" only fires if the emperor is not at war
- Event 6007 "A formal request" now gives the emperor one of two messages depending on the outcome
- Restore Holy see mission now cancels if EITHER rome is owned by papacy or you are no longer a catholic.
- Changed the capital of province Hessen to Marburg
- Changed the capital of Hessen to Kassel after 1567
- Fixed event 6415 (tax assessor)
- 10033 gives shogun influence, not HRE
- Fixed bug in "restore_emperor" decision
- Changed capital of Schwaben from Augsburg to Memmingen
- Fixed bug with "Manchu Alphabet"
- Fixed bug with "MASTER_OF_INDIA" achievement
- Added french cores to Dauphine, Languedoc and Toulouse
- Added french core to Rouergue
- Fixed typo in AUG - Augsburg.txt
- Rewrote the Hindustan nation decision
- You will not get the mission to colonise austrialia if you dont have it.
- Some trading missions now check for trade range.
- Plsen no longer gets a weird population spike in its history file.
- Discover mission will no longer appear repeatedly for countries with quest but no port.
- Fixed "Provincial Taxation System" decision
- Tweaked event 746 (province defects) for hordes
- Twekaed "dissolution_of_the_monasteries" decision
- Removed shogun bonus when JAP is united
- Fixed text in Widespread opposition event.
- Fixed text in legitimacy questioned event.
- A new event to let countries that discovers Japan discover the province of Kyoto
- Rewrote the events for unlawful provinces. The Emperor now returns it to the previous owner unless he has a core or it being a neighbour province and the emperor has low badboy
- Flags set in history files for Pisa and Siena to avoid the unlawful territory event
- Fixed bug in Braveheart event
- Fixed a few minor database errors.
- Event 716 should only fire when aristocratic
- Removed Shipyard from Naval tech 24
- Removed royal palace from gov tech 35

################################################## ##################
# Stability & Performance
################################################## ##################
- Optimized render code
- Tweaked view distances for better performance
- Clicking the save game tab no longer takes forever if you've got a couple of saves
- Enforced only 1 achievement available of each type in the savegame.
- fixed crashbug when shift + right clicking on the before dragboxing / clicking on land
- fixed Game crashes when attacking the enemy fleet.
- fixed exit crash in history database
- fixed the crashbug when starting with a country that has had a province name changed in its history.
- fixed a crashbug with resigning and reloading savegames with heirs that have become monarchs.
- Becoming another country will not crash the game if you have trade rights.

################################################## ##################
# Bugfixes
################################################## ##################
- Inland sea now works properly again.
- Revokable reforms status is now saved in savegames.
- Trade access from gold is no longer causing weird modifier displays.
- Fixed a few issues with governments being set wrongly for newly formed countries.
- Fixed a bug which could cause lesser union partners to steal the leader sometimes at reload.
- Natives at Hokkaido & St.Barthelemy are now properly attackable.
- Empty_province mission scope will now ignore wastelands.
- Fixed daimyo peace score bugs
- Fixed load bug in shogunate
- fixed Manufactory GFX vanish after reload
- fixed Icons linger on the map when centres of trade are destroyed.
- fixed When a unique building vanishes you need to reload to build another one
- fixed The Shogun does not appear to lead alliances when dealing with minors.
- fixed Naval Movement arrow goes wild.
- fixed Impossible to become a shogun.
- fixed Conquests does not give prestige
- fixed One sided infamy in the peace UI
- fixed Declaring war on Daimyos when at war with foreign nations.
- fixed Don't allow DOWs in JAP when your have troops on their land
- fixed Daimyo WS modifier not factored on peace screen
- fixed Stability hits when called to arms.
- fixed Invisible, invincible army acts as a fleet and blockades some ports.
- fixed Icons don't expire
- fixed Prestige gains rounding.
- fixed Yearly prestige decay is not working properly.
- fixed Invisible unit
- fixed Title: Nationalism not working properly now works on your cores
- fixed Japanese straits, naval control and military access.
- Added a missing "a" to building tooltip.
- Fixed a couple of typos in building tooltips.

I mirror'd it on filefront simply because the paradox link is faulty (took me 9 download attempts)

Not sure if TinCow wants us to patch up or not though. Just letting you all know. The checksum is: ZMFD

Reply
TinCow 22:50 02-02-2011
Originally Posted by Beskar:
There is a new EU3 DW patch which fixes a lot of the Holy Roman Empire and casading alliance stuff.
Filefront Mirror

I mirror'd it on filefront simply because the paradox link is faulty (took me 9 download attempts)

Not sure if TinCow wants us to patch up or not though. Just letting you all know. The checksum is: ZMFD
Is it save game compatible?

Reply
Beskar 23:51 02-02-2011
Originally Posted by TinCow:
Is it save game compatible?
According to Johann, it is. The Devs MP Campaign wasn't affected by the changes.

I just loaded the saved game (Cecil's) using it, and it seemed fine.

Just added the changelog to my previous post.

Reply
TinCow 00:23 02-03-2011
Thanks, I will use the patch then.

Reply
Alexander the Pretty Good 01:48 02-03-2011
- Clicking the save game tab no longer takes forever if you've got a couple of saves

Haha YES!

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pevergreen 03:57 02-03-2011
Cool, new patch

Reply
TinCow 14:32 02-03-2011
Wasn't able to finish my reign last night, sorry. I should be able to finish it tonight though. I added another 5 corps to the army and it's really just a question of taking as much as we can within BB limits. It's very, very annoying to not only have the HRE still around at this point, but to also be Emperor (which prevents me from dissolving it myself). Conquest would be a lot easier without all the HRE penalties to infamy. Integration of Burgundy would even be feasible under those circumstances, but it's impossible as long as the HRE remains.

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Cecil XIX 18:45 02-03-2011
Don't the HRE infamy penalties only apply to HRE provinces without cores?

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TinCow 19:05 02-03-2011
Originally Posted by Cecil XIX:
Don't the HRE infamy penalties only apply to HRE provinces without cores?
Yes, but as Emperor I can't remove those provinces from the Empire because I can't leave the Empire. That's not a big deal if you're just taking over a few non-core provinces, but at some point Burgundy joined the HRE. I don't even want to imagine how much of an infamy penalty we would get from integrating them, that would be something like 40+ non-core HRE provinces. Of course, absorbing Burgundy isn't necessary at all, but you guys have made Germany such a beast that it would have been awesome to try and take over all of France with them as well. I've had to settle for oppressing the assorted minors and slapping around the Balkan states.

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Vladimir 21:40 02-03-2011
Do it. By sheer luck in one game as Milan (Italy) I inherited France. Spain didn't like it but at that point it became a unify Europe game.

Reply
TinCow 22:17 02-03-2011
Originally Posted by Vladimir:
Do it. By sheer luck in one game as Milan (Italy) I inherited France. Spain didn't like it but at that point it became a unify Europe game.
Doing it with the HRE still intact will result in the total collapse of the faction. This isn't EU3 vanilla, there's a lot more to worry about now than BB wars when you go over the infamy limit. The BB wars we could easily handle, but the events themselves are the real problem. I tested it just to see what the final numbers would be, and integration would result in something like +5.5 infamy per year due to non-core HRE territories. There is no way to increase our infamy reduction beyond about -2.5 per year (and that's with a good Diplo leader), so integrating Burgundy would result in over +3 infamy per year for 50 years until the territories cored. Integration also adds about 50ish infamy instantly simply due to the number of territories, which puts us over the badboy limit even from 0. Add +150 infamy over 50 years to the starting 50ish infamy, and we wind up with about 200 infamy to burn when the provinces core 50 years later. At a bit over 2 infamy per year deterioration, it would take about 80 more years beyond the first 50 just to get back under the BB limit. So, we'd have to survive with the constant barrage of BB limit events for about 130 years, and that's assuming we don't get ANY more BB during that entire time. I personally do not think that could be done, nor would I want to spend my reign dealing with it even if it could.

Now... if a later player wants to dissolve the HRE, then it's a completely different story. In that scenario, you'd only have to deal with a few years over the BB limit if you let it drop to 0 before you integrated. That's easily survivable.

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TinCow 02:02 02-04-2011
Ok, finished. Died in 1748 after a very long reign. My only serious enemy was the badboy limit , which I was constantly dancing close to the line on (our standing army is currently 500,000 strong). The events are pretty minimal. Generally grabbed as many provinces as I could for as little infamy as I could, but additions weren't that huge due to the need to constantly draw down infamy, even with constant 5-6 star diplomats. Couldn't be bothered to reduce Denmark to a OPM to annex it, so it is now part of a Personal Union along with Burgundy. I did my best to get rid of all the little 'holes' in our territory, though a few more opened up as I expanded. We are making progress towards having Protestantism be the only Christian religion. There are only 7 Orthodox provinces left in the world and no Orthodox nations. There are about 17 Reformed provinces left, and only 3 Reformed nations, two of them OPMs. I also switched to Constitutional Monarchy for no particular reason whatsoever. Was tempted to go back to Despotic Monarchy for the infamy limit increase, but decided not to be so regressive.

I also intentionally let relations lapse with the Electors, so we are no longer the Holy Roman Emperor. The Emperor is now Austria, who we are conveniently at war with (Note: there is current a fleet with an army on board sailing to South America to fight Austria. It is in the Med near Tunisia.) If the next player feels like a bit of creative warmongering, it would now theoretically be possible to dissolve the HRE and integrate Burgundy. That will still bump us way over the BB limit for a while, but I think it would be survivable if we were at 0 BB when it was done. It would also look really, really awesome.

A final note, I left the idea slot I got open because I didn't feel like I really needed any of the ideas. So, I let it sit since we're closing in on the tech level 53 ideas. Feel free to do whatever you want with the open slot. I also have not upgraded the fleets to the latest ships, as the Two Deckers have been doing a perfectly fine job and I was too lazy to click that many times.



Current Map of Europe:
Spoiler Alert, click show to read: 


http://www.filefront.com/17890816/Germany1748_02_19.zip

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