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  1. #1

    Default Re: Viking Invasion III---A mod in development

    Don't worry Leith - I know this. But seen the result of my zooming in the Hall - I don't receive such resolutions since the game decides for me.

    Wonderful work again, O smith.

    300 years of a campaign? May I suggest a Norman Invasion...?

  2. #2
    Member Member Leith's Avatar
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    Default Re: Viking Invasion III---A mod in development

    Hello, everyone!

    I was busy last week so I couldn't post any screens but this week is different and I will post a couple. Hello, Glenn, and thank you for the kind words. 'Norman invasion II' sounds promising. Perhaps after the first release of the mod it will be implemented. Right now the original factions need to be balanced enough. But I have a question: what advantages does an elite unit have, besides being able to 'ignore routers who aren't elite' ?

    The first screen shows Bonnachts ( who have become much more effective in my view) while the second shows Welsh Horsemen( very effective light cavalry) about to throw their light javelins:



    Last edited by Leith; 02-19-2011 at 19:53.

  3. #3
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Viking Invasion III---A mod in development

    Elite units have mostly morale benefits. They are completely unaffected by the general's death (at least directly) and they require twice the number of routing friendlies to have a morale drop (as opposed to regular units).

    It's briefly covered in this thread.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  4. #4
    Member Member Leith's Avatar
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    Default Re: Viking Invasion III---A mod in development

    Thank you very much, Raz! I needed more information due to unit balancing issues. No matter. here are some more screenies:
    In the first screen you see Highlanders charging



    In the second screen you see Royal Bodyguards fighing ArmouredSpearmen:



    In the third screenshot you see Nobles, the elite warriors of the Irish and Scottish armies, charging into a line of VikingRaiders:

    Last edited by Leith; 03-09-2011 at 18:44.

  5. #5

    Default Re: Viking Invasion III---A mod in development

    if i may be so bold as to ask for a change in the one part of the vi game that bugged me, the length of time it took to get farming started was like 16 turns or something, can something be done about that,

    get pics man , can't wait to try this one out.

  6. #6
    Member Member Leith's Avatar
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    Default Re: Viking Invasion III---A mod in development

    Hello, Cogre! The number of turns has been reduced to 12 instead of 16. Is that good enough ? :) Here are a couple more screens:

    In the following screen you see Fyrdmen, the standard soldier of the Saxon factions:



    In the second screen, you see Welsh bandits. The skin was taken from Middle Earth TW.


  7. #7

    Default Re: Viking Invasion III---A mod in development

    works for me , thanx

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